Kestrosphendones
(Dart Slingers)The kestros is a dart thrown by a specially made sling, or propelled by a staff on a sling. It takes a long time to reload, but allows for more deadly and accurate shots than any other weapon of the time if correctly used, thanks to the shape of the darts, which can fly straight and precise trajectories. This weapon is mentioned in a Polybian account about new weapons in the army of Perseus, shortly before the last open confrontation between the Macedonians and the Roman Republic (169-168 BCE).""""
Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.
Unit Name Kestrosphendones |
Main Unit Key AOR_10_Dart_Slingers |
Land Unit Key AOR_10_Dart_Slingers |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 516 |
Recruitment Cost 516 |
Upkeep Cost 103 |
13 |
├ Missile Weapon sling_dart |
├ Projectile dart |
├ Missile Damage 13 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 10 |
Range 100 |
Reload 23 |
Shots Per Minute 9 |
Ammunition 7 |
Melee Attack 28 |
10 |
├ Melee Weapon gsword2 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
35 |
├ Base Defence 19 |
├ Shield none |
└ Shield Defence 16 |
8 |
├ Armour arm4 |
├ Armour Defence 8 |
└ Shield Armour 0 |
20 |
├ Man Entity light_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 45 |
Abilities
Kestrosphendones- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very long range
- Average rate of fire
- Low damage but average armour penetration
- Very weak in melee
- Very poor morale
Recuitment Requirement | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 12 | |||||||||
Unit Resouces | DEI_Sicily | |||||||||
Hannibal at the Gates Regions
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Requires Buildings | ||||||||||
Lv. 0 |
Syracuse (Occupied)
(dei_main_city_SYRACUSE_2) Level 1
Syracuse (Occupied)
(dei_main_city_SYRACUSE_3) Level 2
Fortified Syracuse (Occupied)
(dei_main_city_SYRACUSE_3_fort) Level 2
Commercial Syracuse (Occupied)
(dei_main_city_SYRACUSE_3_trade) Level 2
Syracuse (Occupied)
(dei_main_city_SYRACUSE_4) Level 3
Fortified Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_fort) Level 3
Commercial Syracuse (Occupied)
(dei_main_city_SYRACUSE_4_trade) Level 3
Roman Colonia
(rom_ROMAN_city_major_2) Level 1
Roman Municipium
(rom_ROMAN_city_major_3) Level 2
Roman Urbs
(rom_ROMAN_city_major_4) Level 3
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3) Level 2
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4) Level 3
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3) Level 2
Roman Economic Center
(rom_ROMAN_city_major_trade_4) Level 3
Roman Village
(rom_ROMAN_city_minor_grain_2) Level 1
Roman Small Town
(rom_ROMAN_city_minor_grain_3) Level 2
Roman Town
(rom_ROMAN_city_minor_grain_4) Level 3
Village (Iron)
(rom_ROMAN_city_minor_iron_2) Level 1 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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