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HomeHome / Divide et Impera / Libya (Hannibal at the Gates) / Units / Palangim Lybim Kbedim
Palangim Lybim Kbedim Libya (Hannibal at the Gates)Libya (Hannibal at the Gates) Hoplite/Pike Infantry

Palangim Lybim Kbedim

(Late Libyan Pikemen)

Mail-armoured soldiers that still fight in the Macedonian fashion.

A tightly formed phalanx of sarissa-armed infantry presented an almost impenetrable wall of spear points, especially to cavalry. The sarissa itself was a two-handed spear or pike, between four and seven metres long, and was adopted by the armies of Philip II, Alexander the Great, and the Successors that followed them. With an iron tip and a bronze butt-spike which provided balance and could be dug into the ground to bolster a defensive stance, it was an effective weapon for mass combat. When advancing in close order against the enemy, each man would occupy a square roughly a metre to a side, with the sarissas of the first five ranks projecting beyond the phalanx. On the defensive the phalanxes would close up, locking together with each man resting his shield on the man in front for greater stability. Such formations sacrificed manoeuvrability, leading to their main weakness on their flanks and rear. Philip II’s employment of the sarissa, and this new Macedonian-style phalanx, developed from earlier hoplite warfare. There is some debate as to whether his wounding by either an Illyrian or Thracian long spear, which killed his mount, may have influenced the sarissa's introduction.

Palangim Lybim Kbedim

Unit Name

Palangim Lybim Kbedim

Main Unit Key

Car_Late_African_Pike

Land Unit Key

Car_Late_African_Pike

Naval Unit Key

pel_transport

Soldiers

256

Category

Melee Infantry

Class

Hoplite/Pike Infantry

Custom Battle Cost

944

Recruitment Cost

944

Upkeep Cost

189

Melee Attack

28

Weapon Damage

9

├ Melee Weapon

pike2

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

2

├ Bonus vs. Elephants

6

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

46

├ Base Defence

15

├ Shield

shield2

└ Shield Defence

31

Armour

12

├ Armour

arm7

├ Armour Defence

12

└ Shield Armour

0

Health

20

├ Man Entity

medium_heavy

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

50

Abilities

Palangim Lybim Kbedim
  • Pike Phalanx
    The unit moves into a deep and close pike phalanx formation that increases frontal defense and attack but movement speed is reduced and the unit is vulnerable to flanking attacks.
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Palangim Lybim Kbedim
  • Good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Normal morale
  • Very vulnerable when not in phalanx
Requires Buildings
Palangim Lybim Kbedim Lv. 0 Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_2)
Level 1
Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_3)
Level 2
Fortified Qart-Hadasht
Fortified Qart-Hadasht
(dei_main_city_CARTHAGE_3_fort)
Level 2
Commercial Qart-Hadasht
Commercial Qart-Hadasht
(dei_main_city_CARTHAGE_3_trade)
Level 2
Muster Field
Muster Field
(rom_HELLENIC_military_main_1)
Level 0
Palangim Lybim Kbedim Lv. 1 Qart-Hadasht
Qart-Hadasht
(dei_main_city_CARTHAGE_4)
Level 3
Fortified Qart-Hadasht
Fortified Qart-Hadasht
(dei_main_city_CARTHAGE_4_fort)
Level 3
Commercial Qart-Hadasht
Commercial Qart-Hadasht
(dei_main_city_CARTHAGE_4_trade)
Level 3
Faction Availability
Grand Campaign
Hannibal at the Gates