Elephantes Syriakoi
(Syrian War Elephants)Size really does matter; it is worth paying extra for big things.
War elephants had to be trained like men and cavalry horses to endure the noise and chaos of battle. Indian war elephants were larger than their African counterparts and strong enough to carry a 'howdah', or small wooden tower, on their backs. The driver sat astride the beast’s neck while two men, armed with javelins, were in the howdah. The African elephants of the period were a smaller, third species found in northern Africa, and now extinct; they were not the large, intractable wild creatures from sub-Saharan Africa which are familiar to us. The Indian variety first came to the Middle East when Seleucus, one of Alexander the Great’s Successors, invaded India in 305BC. As part of the peace treaty between the Seleucid dynasty and the Indian Mauryans, 500 war elephants came to the Seleucids. This corps remained an important part of the Seleucids’ army until their defeat by the Romans at Magnesia in 190BC. The subsequent peace saw the forfeiture of all the elephants to the Romans, and the Seleucids were forbidden from breeding any more.
Unit Name Elephantes Syriakoi |
Main Unit Key AOR_21_Syrian_War_Elephants |
Land Unit Key AOR_21_Syrian_War_Elephants |
Naval Unit Key pel_transport |
Soldiers 36 |
Category Elephants |
Class Elephant |
Custom Battle Cost 3600 |
Recruitment Cost 3600 |
Upkeep Cost 720 |
11 |
├ Missile Weapon cbow4 |
├ Projectile cbow4 |
├ Missile Damage 11 |
├ Missile Ap Damage 0 |
└ Base Reload Time 11 |
Accuracy 5 |
Range 170 |
Reload 20 |
Shots Per Minute 7 |
Ammunition 15 |
Melee Attack 13 |
6 |
├ Melee Weapon tusks |
├ Weapon Damage 6 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
61 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 16 |
16 |
├ Armour carm8 |
├ Armour Defence 16 |
└ Shield Armour 0 |
110 |
├ Man Entity heavy_heavy |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount syrian_elephants |
├ Mount Entity indian_armoured_elephant |
└ Mount Health 90 |
Base Morale 35 |
Abilities
Elephantes Syriakoi- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
Attributes
- Run Amok
This unit may go crazy if it's under pressure. - Scare (everyone)
This unit frightens all enemy units.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- High damage
- Large amount of hit points
- Average morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |