Dorkim Garamantim
(Garamantine Levies)Garamantine warriors are masters of hit and run tactics. Launching raids from their oasis strongholds, they attack towns, outposts, watchtowers, and nomadic tribes. They fight first with throwing spears and javelins, but can fight in close combat when necessary with their spears and leather shields. They wear a cow skin cloak for protection from dangers on the battlefield as well as from the environment.
Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as that of the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported warpaint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.
Unit Name Dorkim Garamantim |
Main Unit Key AOR_16_Garamantine_Levies |
Land Unit Key AOR_16_Garamantine_Levies |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 453 |
Recruitment Cost 453 |
Upkeep Cost 91 |
Melee Attack 30 |
9 |
├ Melee Weapon spear2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
50 |
├ Base Defence 13 |
├ Shield shield3 |
└ Shield Defence 37 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 35 |
Abilities
Dorkim Garamantim- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Throw Javelin (light)
The unit throws its javelins towards a spot causing damage to everyone in the area of effect
NOTE: you cannot throw javelins when you are inside a formation
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |