Myrcharn
(Britannic Skirmisher Cavalry)The Myrcharn (Mur-churn) are British cavalrymen. These cavalry are essentially mounted skirmishers. The Britons are based upon infantry though, and cavalry are secondary. As light cavalry, the Myrcharn are incapable of staying in melee combat for long, though they are useful as mobile skirmishers. They can inflict damage to lightly armoured opponents and can also soften more heavily armoured enemies. Against longspears or a phalanx they will certainly collapse immediately and should be kept away from entering such encounters directly. That being said, they can be used to pepper such formations with their missiles.
The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
Unit Name Myrcharn |
Main Unit Key Bri_Myrcharn |
Land Unit Key Bri_Myrcharn |
Naval Unit Key barbarian_transport_small |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 817 |
Recruitment Cost 817 |
Upkeep Cost 163 |
14 |
├ Missile Weapon javelin2 |
├ Projectile javelin2 |
├ Missile Damage 14 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 85 |
Reload 0 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 26 |
11 |
├ Melee Weapon bsword2 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
44 |
├ Base Defence 13 |
├ Shield cshield3 |
└ Shield Defence 31 |
2 |
├ Armour carm0 |
├ Armour Defence 2 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_celtic_horse_spear_shield_l |
├ Mount Entity rome_horse_light_spr |
└ Mount Health 0 |
Base Morale 45 |
Abilities
Myrcharn- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Parthian Shot
This unit can fire all around and not just in-front of itself. - Fire Whilst Moving
This unit can fire when mounted and moving. - Campaign Stealth
This unit can move around the campaign map without being seen. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Cold
This unit tires less quickly in snow. - Snipe
This unit remains hidden while firing. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Caesar in Gaul | |
Imperator Augustus |