Local Bowmen
Garrisoned archers recruited from the localities who will muster if the fate of their homes is at stake. Despite their lack of training and experience it is no secret that a single arrow can slay even the mightiest of men.As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. The Celts thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war: Celtic warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor: freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.
Unit Name Local Bowmen |
Main Unit Key GAR_Cel_Local_Bowmen_Foreign |
Land Unit Key GAR_Cel_Local_Bowmen_Foreign |
Naval Unit Key barbarian_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 288 |
Recruitment Cost 360 |
Upkeep Cost 100 |
8 |
├ Missile Weapon bow1 |
├ Projectile bow1 |
├ Missile Damage 8 |
├ Missile Ap Damage 0 |
└ Base Reload Time 16 |
Accuracy 5 |
Range 155 |
Reload 13 |
Shots Per Minute 4 |
Ammunition 18 |
Melee Attack 6 |
7 |
├ Melee Weapon dagger1 |
├ Weapon Damage 7 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
36 |
├ Base Defence 10 |
├ Shield shield1 |
└ Shield Defence 26 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity rome_infantry_very_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 30 |
Abilities
Local Bowmen- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus | |
Macedonian Wars |