Gunud haAhrama
(Red Sea Light Infantry)When the men of the Red Sea Coast are called to war, they fight in a manner centuries old. Armed with the traditional balta harbiye, a double edged axe, and light wickerwork and leather shields, these men form a light and unruly levy.
Although some historians use Aethiopia to refer to all of the sub-Saharan regions of Africa, it was commonly used in reference to regions in the south of Egypt that became the Kingdom of Kush. The skilled swordsmen from this area followed a long tradition of elite troops from the south that begun under the Egyptian and Nubian dynasties. Although they went into battle wearing only simple cloth armour, the Aethiopians did employ Greek thureos-like shields. These sported a central handgrip, and offered greater protection than the hide-bound wicker or wooden shields of the sub-Saharan tribes. They also used a form of khopesh-like sword that would eventually evolve into the shotel used by the later warriors of Aksum. This had a forward curving, sickle-like blade designed to reach around an opponent’s shield, either to hook it away or pierce his vital organs.
Unit Name Gunud haAhrama |
Main Unit Key Eas_Marines_Heavy_Arab |
Land Unit Key Eas_Marines_Heavy_Arab |
Naval Unit Key pel_transport |
Soldiers 140 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 842 |
Recruitment Cost 842 |
Upkeep Cost 119 |
Melee Attack 29 |
11 |
├ Melee Weapon axe3 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
54 |
├ Base Defence 17 |
├ Shield shield3 |
└ Shield Defence 37 |
8 |
├ Armour arm4 |
├ Armour Defence 8 |
└ Shield Armour 0 |
24 |
├ Man Entity medium_medium |
├ Man Health 20 |
└ Bonus Hit Points 4 |
Base Morale 50 |
Abilities
Gunud haAhrama- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |