Surby Kushim
(Aethiopian Swordmen)Aethiopian Swordsmen are in most cases raised from the population living along the coastlands of the Erythrean Sea by foreign overlords or Aethiopian rulers heavily influenced by foreigners and their ways. These men are equipped with helmets and shields only, as body armor would only burden a soldier in the hot climate of Aethiopia. They also carry swords and javelins into battle. They are the elite among Aethiopian troops, and can be expected to fulfil their role as assault infantry if properly used.
Although some historians use Aethiopia to refer to all of the sub-Saharan regions of Africa, it was commonly used in reference to regions in the south of Egypt that became the Kingdom of Kush. The skilled swordsmen from this area followed a long tradition of elite troops from the south that begun under the Egyptian and Nubian dynasties. Although they went into battle wearing only simple cloth armour, the Aethiopians did employ Greek thureos-like shields. These sported a central handgrip, and offered greater protection than the hide-bound wicker or wooden shields of the sub-Saharan tribes. They also used a form of khopesh-like sword that would eventually evolve into the shotel used by the later warriors of Aksum. This had a forward curving, sickle-like blade designed to reach around an opponent’s shield, either to hook it away or pierce his vital organs.
Unit Name Surby Kushim |
Main Unit Key Aet_Sword |
Land Unit Key Aet_Sword |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 811 |
Recruitment Cost 811 |
Upkeep Cost 162 |
11 |
├ Missile Weapon prec1 |
├ Projectile prec1 |
├ Missile Damage 11 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 34 |
11 |
├ Melee Weapon bsword2 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
56 |
├ Base Defence 19 |
├ Shield shield3 |
└ Shield Defence 37 |
8 |
├ Armour arm4 |
├ Armour Defence 8 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 50 |
Abilities
Surby Kushim- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |