Kilikioi Peltastai
(Cilician Peltasts)Cilicians often turn to piracy and raiding due to the poor land they live in; however as skirmishers they are highly praised by the Successor states. They were even present at the Daphne Parade among the Seleucid Army.
These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'. It was a common habit to name troops for their shield style in the Greek world. They wore little or no armour and carried three javelins. After harassing the enemy by flinging javelins, they would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to take part in hand-to-hand combat: with such expectation they were given stiffened linen cuirasses and short swords. They were still expected to use javelins, but could then join in the close fighting. Eventually, peltasts even exchanged their characteristic shield for the heavier thureos. Their name and battlefield function remained unchanged.
Unit Name Kilikioi Peltastai |
Main Unit Key AOR_32_Cilician_Peltasts |
Land Unit Key AOR_32_Cilician_Peltasts |
Naval Unit Key pel_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 625 |
Recruitment Cost 625 |
Upkeep Cost 125 |
15 |
├ Missile Weapon javelin3 |
├ Projectile javelin3 |
├ Missile Damage 15 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 15 |
Range 90 |
Reload 23 |
Shots Per Minute 9 |
Ammunition 5 |
Melee Attack 27 |
10 |
├ Melee Weapon gsword1 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
65 |
├ Base Defence 13 |
├ Shield shield5 |
└ Shield Defence 52 |
3 |
├ Armour arm1 |
├ Armour Defence 3 |
└ Shield Armour 0 |
20 |
├ Man Entity light_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 40 |
Abilities
Kilikioi Peltastai- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |