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Light Roman Skirmishers Roman Secessionists (Empire Divided)Roman Secessionists (Empire Divided) Missile Infantry

Light Roman Skirmishers

These javelin-armed skirmishers are fast moving and lightly armoured.

Skirmishers harass the enemy, never giving them pause to regroup or breathe. Successful skirmish forces were often used to pin an enemy down whilst the vanguard prepared for the decisive attack. Eastern armies primarily employed skirmish cavalry, born of and entirely suited to the terrain upon which they fought and their cavalry-heavy structure. The javelin was an oft-used weapon for skirmishers, particularly from horseback. A rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blind to an infantry bulwark bearing down upon them.

Light Roman Skirmishers

Unit Name

Light Roman Skirmishers

Main Unit Key

3c_Rom_Light_Roman_Skirmishers

Land Unit Key

3c_Rom_Light_Roman_Skirmishers

Naval Unit Key

3c_pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

340

Recruitment Cost

340

Upkeep Cost

70

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

13

Shots Per Minute

7

Ammunition

7

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

37

├ Base Defence

12

├ Shield

pelta

└ Shield Defence

25

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

30

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Light Roman Skirmishers
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Garrison Buildings
Light Roman Skirmishers x 1 Auxiliary Camp
Auxiliary Camp
(3c_rome_military_aux_1)
Level 0
Auxiliary Barracks
Auxiliary Barracks
(3c_rome_military_aux_2)
Level 1
Auxiliary Garrison
Auxiliary Garrison
(3c_rome_military_aux_3)
Level 2