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HomeHome / Total War: Rome II / Roman Secessionists (Empire Divided) / Units / Assault Quadrireme - Vigiles
Assault Quadrireme - Vigiles Roman Secessionists (Empire Divided)Roman Secessionists (Empire Divided) Melee Ship

Assault Quadrireme - Vigiles

Ramming attacks from these ships inflict terrible damage.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Vigiles)
Vigiles were stationed around Rome and were responsible for dealing with any unrest that occurred after dark. Keeping the peace was just one part of their work as they also acted as Rome’s fire department. They were equipped with pumps to douse small fires, but a blaze could spread quickly through tight-packed streets, so often buildings were torn down to make fire breaks. Vigiles did this with impressive speed, and men were specially trained to remove roofs and knock down walls. In extreme cases they used onagers to knock down buildings in a matter of seconds.

Assault Quadrireme - Vigiles

Unit Name

Assault Quadrireme - Vigiles

Main Unit Key

3c_Rom_Assault_Quadreme_commander

Land Unit Key

3c_Rom_Vigiles

Naval Unit Key

3c_roman_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

690

Recruitment Cost

690

Upkeep Cost

140

Ship Health

825

└ Ship

roman_four

Ship Speed

6

Melee Attack

13

Weapon Damage

25

├ Melee Weapon

rome_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

54

├ Base Defence

24

├ Shield

scutum

└ Shield Defence

30

Armour

45

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

35

Health

45

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

30

Abilities

Assault Quadrireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Vigiles
  • Square
    The unit moves into a close square formation.
    Bracing, morale, melee defence
    Can't move

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Quadrireme
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Vigiles
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale