African Onager
Few men willingly hold the line when an onager fires on them.Named after the wild ass with a dangerous kick, the onager catapult had a mighty kick all of its own, as crews quickly discovered. Although not accurate, it could hurl extremely heavy missiles over significant distances. Its throwing arm was pushed through a twisted bundle of animal sinew, held in a solid wooden frame. Pulled back, the tension in the sinew held an incredible amount of power until the arm snapped forwards and the deadly cargo was launched. The arm smacked into the frame, and it was this impact on every shot that made the entire machine lurch about unpredictably. An area-attack weapon, the onager was best suited to siege work, but it could be fired against tightly packed units of troops as well. The missiles launched could be as varied as rocks, clay pots filled with incendiary mixtures, and even dead bodies to spread disease and despair. Severed heads were gruesomely fired into besieged towns from time to time, as a warning of what was to come. Easily constructed from timber, the onager was used throughout the ancient world.
Unit Name African Onager |
Main Unit Key Afr_Onager |
Land Unit Key Afr_Onager |
Naval Unit Key egyptian_transport_small |
Soldiers 40 |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 1600 |
Recruitment Cost 750 |
Upkeep Cost 85 |
190 |
├ Engine onager |
├ Missile Weapon rome_onager |
├ Projectile rock |
├ Missile Damage 110 |
├ Missile Ap Damage 80 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 350 |
Reload 4 |
Shots Per Minute 4 |
Ammunition 20 |
Melee Attack 9 |
23 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 5 |
8 |
├ Base Defence 8 |
├ Shield none |
└ Shield Defence 0 |
27 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 0 |
60 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
└ Bonus Hit Points 5 |
Base Morale 35 |
Abilities
African Onager- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- High damage with its different rounds
- Hard to destroy
- Inaccurate
- Low rate of fire
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |