Gunud haMadnakha
(East Coast Levies)These raiders and pirates dominate the military stage of Eastern Arabia. They are light infantry equipped with padded armour worn over their tunics and wicker shields, giving them some protection against arrows. They are swift, agile troops, and their spears give them an edge against light cavalry.
Numidia had a fierce warrior tradition, partly because the eastern Massylii and western Masaesylis had a tradition of bitter feuding and internal warfare. They took, and changed, sides in the Punic Wars to suit their own agenda, and only emerged as a single state after the Battle of Zama in 202BC. The fall of Carthage allowed the Numidians to expand their lands, and this led to the Jugurthine War of 112-105BC against Rome. Numidia’s king, Jugurtha, was only defeated when he was betrayed by his father-in-law, Bocchus. While the Numidians were famed as cavalrymen, their infantry forces were also quite effective. The historian Suetonius mentions that there were 'Numidian legions', a term normally used in Roman writings for Roman troops, when passing comment on Julius Caesar’s speech about Juba’s march to aid Scipio before the Battle of Thapsus in 46BC. This suggests that some Numidians were fighting in Roman style, and were possibly equipped in the same manner. The Numidians also adopted other tactics and war gear, such as the thureos-style shield and hoplite-like spears.
Unit Name Gunud haMadnakha |
Main Unit Key Eas_Marines_Arab |
Land Unit Key Eas_Marines_Arab |
Naval Unit Key pel_transport |
Soldiers 140 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 621 |
Recruitment Cost 621 |
Upkeep Cost 244 |
14 |
├ Missile Weapon javelin2 |
├ Projectile javelin2 |
├ Missile Damage 14 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 85 |
Reload 0 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 18 |
9 |
├ Melee Weapon spear2 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 13 |
53 |
├ Base Defence 16 |
├ Shield shield3 |
└ Shield Defence 37 |
8 |
├ Armour arm4 |
├ Armour Defence 8 |
└ Shield Armour 0 |
23 |
├ Man Entity medium_medium |
├ Man Health 20 |
└ Bonus Hit Points 3 |
Base Morale 50 |
Abilities
Gunud haMadnakha- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Garrison Buildings | |
---|---|
x 1 |
Naval Yard
(rom_EASTERN_port_military_3) Level 2 |
x 2 |
Drydock
(rom_EASTERN_port_military_4) Level 3
Naval Yard
(rom_EASTERN_port_military_minor_3) Level 2 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |