Skythioi Hippakontistai
(Scythian Young Horsemen)Young Scythian horsemen are not all able to practice the difficult art of mounted archery. When needed, they can act as raiding cavalry with javelins as well, like their neighbouring tribes.
Cavalry skirmishers relied on the speed of their mounts to close quickly with an enemy, attack, and then withdraw before any counterattack. This was the main role of cavalry in supporting hoplites, harassing enemy phalanxes and skirmishers and only pursuing foes already on the run. Most used javelins, and some attacked using the 'Cantabrian circle', where riders would circle in front of an enemy, taking it in turns to throw their javelins before galloping to the rear again. A few skirmishing riders carried swords and small shields to use if forced into a melee. Thracian cavalrymen often strapped their crescent-shaped pelte shield to their backs, giving them a little protection when they withdrew, a habit that sensible neighbours would have copied.
Unit Name Skythioi Hippakontistai |
Main Unit Key Scy_Horse_Skirmishers |
Land Unit Key Scy_Horse_Skirmishers |
Naval Unit Key barbarian_transport |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 781 |
Recruitment Cost 781 |
Upkeep Cost 156 |
15 |
├ Missile Weapon javelin3 |
├ Projectile javelin3 |
├ Missile Damage 15 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 20 |
Range 90 |
Reload 20 |
Shots Per Minute 8 |
Ammunition 7 |
Melee Attack 24 |
11 |
├ Melee Weapon axe2 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
45 |
├ Base Defence 19 |
├ Shield cshield2 |
└ Shield Defence 26 |
2 |
├ Armour carm0 |
├ Armour Defence 2 |
└ Shield Armour 0 |
20 |
├ Man Entity light_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_hellenic_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 0 |
Base Morale 35 |
Abilities
Skythioi Hippakontistai- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Cantabrian Circle
The unit fires whilst riding in a circle that increases reload skill - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Horse Pens
(rom_BARBARIAN_enclosure_stables_2) Level 1
Stables
(rom_BARBARIAN_enclosure_stables_3) Level 2 |
Lv. 1 |
Horse Ranch
(rom_BARBARIAN_enclosure_stables_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |