Mishteret Lybim
(Libyan Levies)Relatively untrained citizens that are called to arms only in the most dire of circumstances.
Light Greek infantry, the thureophoroi developed around the early 4th century BC, and straddled the gap between the phalanx and the skirmishing peltasts. Named after the thureos, their large oval shields, they were more heavily armoured than the traditional Thracian and Greek peltast. Able to both skirmish and form up as a phalanx, they were used to guard the flanks and protect other light troops. Their shield, normally made from wood and covered with leather, had a central handgrip that was protected by a vertical spine and a metal boss-like strip, and may have been inspired by Celtic or Roman shields of the time. Like the longer sarissa, the spears used by the thureophoroi had a weighted butt-spike to provide balance, but this also allowed them to throw javelins, if so equipped, by jamming their spears into the ground. Able to fulfil a variety of roles, thureophoroi were common amongst both citizen and mercenary units of the Greek city-states until they were eclipsed by the Macedonian phalanxes of Phillip II and Alexander the Great.
Unit Name Mishteret Lybim |
Main Unit Key AOR_15_Libyan_Levies |
Land Unit Key AOR_15_Libyan_Levies |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 518 |
Recruitment Cost 518 |
Upkeep Cost 104 |
Melee Attack 28 |
9 |
├ Melee Weapon spear1 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
71 |
├ Base Defence 19 |
├ Shield shield5 |
└ Shield Defence 52 |
3 |
├ Armour arm1 |
├ Armour Defence 3 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 40 |
Abilities
Mishteret Lybim- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Throw Javelin (light)
The unit throws its javelins towards a spot causing damage to everyone in the area of effect
NOTE: you cannot throw javelins when you are inside a formation
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Recuitment Requirement | |||||||||||||||
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Maximum Number | 8 | ||||||||||||||
Unit Resouces | DEI_Africa | ||||||||||||||
Hannibal at the Gates Regions
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Requires Buildings | |||||||||||||||
Lv. 0 |
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1) Level 0
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2) Level 1
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3) Level 2
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort) Level 2
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade) Level 2
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4) Level 3
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort) Level 3
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade) Level 3
Barbarian City
(rom_BARBARIAN_city_major_1) Level 0
Barbarian Fortified City
(rom_BARBARIAN_city_major_2) Level 1
Barbarian Hundred
(rom_BARBARIAN_city_major_3) Level 2
Barbarian Oppidium
(rom_BARBARIAN_city_major_4) Level 3
Barbarian Garrison Hundred
(rom_BARBARIAN_city_major_fort_3) Level 2
Barbarian Fortified Oppidium
(rom_BARBARIAN_city_major_fort_4) Level 3
Barbarian Trade Hundred
(rom_BARBARIAN_city_major_trade_3) Level 2
Barbarian Economic Oppidium
(rom_BARBARIAN_city_major_trade_4) Level 3
Barbarian Hamlet (Fish)
(rom_BARBARIAN_city_minor_fish_1) Level 0
Barbarian Village (Fish)
(rom_BARBARIAN_city_minor_fish_2) Level 1
Barbarian Town (Fish)
(rom_BARBARIAN_city_minor_fish_3) Level 2
Barbarian Pagus (Fish)
(rom_BARBARIAN_city_minor_fish_4) Level 3
Barbarian Hamlet (Grain)
(rom_BARBARIAN_city_minor_grain_1) Level 0
Barbarian Village (Grain)
(rom_BARBARIAN_city_minor_grain_2) Level 1
Barbarian Town (Grain)
(rom_BARBARIAN_city_minor_grain_3) Level 2
Barbarian Pagus (Grain)
(rom_BARBARIAN_city_minor_grain_4) Level 3
Barbarian Hamlet (Leather)
(rom_BARBARIAN_city_minor_hides_1) Level 0
Barbarian Village (Leather)
(rom_BARBARIAN_city_minor_hides_2) Level 1
Barbarian Town (Leather)
(rom_BARBARIAN_city_minor_hides_3) Level 2
Barbarian Pagus (Leather)
(rom_BARBARIAN_city_minor_hides_4) Level 3
Barbarian Hamlet (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_1) Level 0
Barbarian Village (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_2) Level 1
Barbarian Town (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_3) Level 2
Barbarian Pagus (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_4) Level 3
Barbarian Hamlet
(rom_BARBARIAN_city_minor_township_1) Level 0 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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