Clona Tekonac
(Asturian Axemen)The Astures and the Cantabrii are groups of indigenous tribes with a similar Celtic-influenced but distinctive cultures, who are well-known for their fierceness, lust for freedom and indomitable character.
Celtic warriors were ideally equipped to hack through even heavily-armoured foes. Their axes took one of two forms: one-handed axes were typical, and the most practical, but two-handed axes were also used. In comparison to swords, axes were cheap to make, and were effective against chainmail, as a blow could still shatter bone and crush the organs beneath the armour. They could also be used to pull aside shields, or hack them apart. Like other Celtic warriors, the lightly-armoured, one-handed axemen relied on their own shields for defence. There was a long tradition, perhaps dating as far back as the Stone Age, of veneration for axes and hammers in Celtic cultures. Although both were associated with strength, axes in particular were used as grave goods and even depicted on coins celebrating victories in the Gallic Wars of 58-50BC.
Unit Name Clona Tekonac |
Main Unit Key Ibe_Cantabrian_Asturian_Axemen |
Land Unit Key Ibe_Cantabrian_Asturian_Axemen |
Naval Unit Key barbarian_transport |
Soldiers 300 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 719 |
Recruitment Cost 719 |
Upkeep Cost 144 |
14 |
├ Missile Weapon prec4 |
├ Projectile prec4 |
├ Missile Damage 12 |
├ Missile Ap Damage 2 |
└ Base Reload Time 6 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 10 |
Ammunition 2 |
Melee Attack 33 |
11 |
├ Melee Weapon axe3 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 13 |
56 |
├ Base Defence 15 |
├ Shield shield4 |
└ Shield Defence 41 |
6 |
├ Armour arm3 |
├ Armour Defence 6 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 55 |
Abilities
Clona Tekonac- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Poor defence
- Low damage but good armour penetration
- Poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates |