Birikantinoi
(Celtiberian Champions)These champions stand as giants in their community, the envy of lesser men, the dreams of maidens and the idols of children. Their wealth allows them to equip themselves with well-made bronze helmets. Wielding a terrifying "Spanish sword," grasping a beautifully decorated iron-bossed shield, and clad in bronze armour, these men present an awesome sight on the battlefield.
The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.
Unit Name Birikantinoi |
Main Unit Key Ibe_Arevakos_Champions |
Land Unit Key Ibe_Arevakos_Champions |
Naval Unit Key barbarian_transport |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 220 |
14 |
├ Missile Weapon prec4 |
├ Projectile prec4 |
├ Missile Damage 12 |
├ Missile Ap Damage 2 |
└ Base Reload Time 6 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 10 |
Ammunition 2 |
Melee Attack 48 |
12 |
├ Melee Weapon bsword5 |
├ Weapon Damage 12 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 2 |
Charge Bonus 20 |
92 |
├ Base Defence 51 |
├ Shield shield4 |
└ Shield Defence 41 |
10 |
├ Armour arm5 |
├ Armour Defence 10 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 65 |
Abilities
Birikantinoi- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates |