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Lugoae Vocontae Roma (Samnite Wars)Roma (Samnite Wars) Spear Infantry

Lugoae Vocontae

(Celtic Levies)

During periods of strife and war, it is sometimes necessary to call upon ordinary citizens to organize as militia. Called Lugoae, militia in Celtic societies are farmers, craftsmen, fishermen, and so on, called to brief military service in periods of crisis. They may train a few times a year to fight, and games and sports encourage a decent level of physicality, but they're still only militia, and can only be trusted to do so much.

The Celtic client system meant that a 'freeman' was given opportunities by the tribal hierarchy. He had to serve the noble classes, but he could also earn prestige in his own right. A freeman inevitably became the follower of an aristocrat, working on the land and raising livestock. However he also had the right to bear arms and fight alongside the nobles during times of war. In combat, a Celt could prove his worth, making a reputation for himself. This system caused an appetite for battle amongst the ambitious lower classes. This did not mean that their armies were ill-disciplined or haphazard: their cavalry used 'trimarcisia', where each rider went into battle with a pair of freeman servants, ready to supply fresh mounts or replace a warrior who fell.

Lugoae Vocontae

Unit Name

Lugoae Vocontae

Main Unit Key

AOR_11_Celtic_Levies

Land Unit Key

AOR_11_Celtic_Levies

Naval Unit Key

barbarian_transport

Soldiers

300

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

496

Recruitment Cost

496

Upkeep Cost

99

Melee Attack

21

Weapon Damage

9

├ Melee Weapon

spear1

├ Weapon Damage

9

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

3

├ Bonus vs. Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

65

├ Base Defence

13

├ Shield

shield5

└ Shield Defence

52

Armour

4

├ Armour

arm2

├ Armour Defence

4

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

30

Abilities

Lugoae Vocontae
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Lugoae Vocontae
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Recuitment Requirement
Maximum Number 8
Unit Resouces DEI_Provence
Requires Buildings
Lugoae Vocontae Lv. 0 Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_1)
Level 0
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_2)
Level 1
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3)
Level 2
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_3_fort)
Level 2
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_3_trade)
Level 2
Massalia (Occupied)
Massalia (Occupied)
(dei_main_city_MASSILIA_4)
Level 3
Fortified Massalia (Occupied)
Fortified Massalia (Occupied)
(dei_main_city_MASSILIA_4_fort)
Level 3
Commercial Massalia (Occupied)
Commercial Massalia (Occupied)
(dei_main_city_MASSILIA_4_trade)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_fish_1)
Level 0
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_fish_1)
Level 0
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_fish_1)
Level 0
Roman Village
Roman Village
(rom_ROMAN_city_minor_fish_2)
Level 1
Roman Village
Roman Village
(rom_ROMAN_city_minor_fish_2)
Level 1
Roman Village
Roman Village
(rom_ROMAN_city_minor_fish_2)
Level 1
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Small Town
Roman Small Town
(rom_ROMAN_city_minor_fish_3)
Level 2
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Roman Town
Roman Town
(rom_ROMAN_city_minor_fish_4)
Level 3
Hamlet (Iron)
Hamlet (Iron)
(rom_ROMAN_city_minor_iron_1)
Level 0
Village (Iron)
Village (Iron)
(rom_ROMAN_city_minor_iron_2)
Level 1
Roman Hamlet (Marble)
Roman Hamlet (Marble)
(rom_ROMAN_city_minor_marble_1)
Level 0
Roman Village (Marble)
Roman Village (Marble)
(rom_ROMAN_city_minor_marble_2)
Level 1
Roman Small Town (Marble)
Roman Small Town (Marble)
(rom_ROMAN_city_minor_marble_3)
Level 2
Roman Town (Marble)
Roman Town (Marble)
(rom_ROMAN_city_minor_marble_4)
Level 3
Roman Hamlet (Olive Oil)
Roman Hamlet (Olive Oil)
(rom_ROMAN_city_minor_olives_1)
Level 0
Roman Village (Olive Oil)
Roman Village (Olive Oil)
(rom_ROMAN_city_minor_olives_2)
Level 1
Roman Small Town (Olive Oil)
Roman Small Town (Olive Oil)
(rom_ROMAN_city_minor_olives_3)
Level 2
Roman Town (Olive Oil)
Roman Town (Olive Oil)
(rom_ROMAN_city_minor_olives_4)
Level 3
Roman Hamlet (Lead)
Roman Hamlet (Lead)
(rom_ROMAN_city_minor_silver_1)
Level 0
Roman Hamlet (Lead)
Roman Hamlet (Lead)
(rom_ROMAN_city_minor_silver_1)
Level 0
Roman Village (Lead)
Roman Village (Lead)
(rom_ROMAN_city_minor_silver_2)
Level 1
Roman Village (Lead)
Roman Village (Lead)
(rom_ROMAN_city_minor_silver_2)
Level 1
Roman Small Town (Lead)
Roman Small Town (Lead)
(rom_ROMAN_city_minor_silver_3)
Level 2
Roman Small Town (Lead)
Roman Small Town (Lead)
(rom_ROMAN_city_minor_silver_3)
Level 2
Roman Town (Lead)
Roman Town (Lead)
(rom_ROMAN_city_minor_silver_4)
Level 3
Roman Town (Lead)
Roman Town (Lead)
(rom_ROMAN_city_minor_silver_4)
Level 3
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_township_1)
Level 0
Roman Hamlet
Roman Hamlet
(rom_ROMAN_city_minor_township_1)
Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Faction Availability
Grand Campaign



Samnite Wars
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Imperator Augustus