Skutjanz
(Germanic Hunters)A deer or a man: the target still needs killing.
The German warrior was exposed on an open, flat battlefield but, when fighting in hills and woodland, he had the advantage. Most were raised as hunters in dense forests, so became expert at stealthy manoeuvres and laying ambush. Whilst their battle tactics were proven, their longbows, often two metres in length and made of yew, lacked the power and accuracy of composite bows made in the east. Their ammunition was also somewhat lacking: limited iron supplies meant these men often fired bone-tipped arrows that struggled to pierce enemy armour. On the battlefield, archers lined up behind slingers - afforded some protection by the shields of the warriors in front of them.
Unit Name Skutjanz |
Main Unit Key AOR_5_Germanic_Hunters |
Land Unit Key AOR_5_Germanic_Hunters |
Naval Unit Key barbarian_transport |
Soldiers 175 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 528 |
Recruitment Cost 528 |
Upkeep Cost 106 |
9 |
├ Missile Weapon bow2 |
├ Projectile bow2 |
├ Missile Damage 9 |
├ Missile Ap Damage 0 |
└ Base Reload Time 14 |
Accuracy 10 |
Range 165 |
Reload 18 |
Shots Per Minute 5 |
Ammunition 15 |
Melee Attack 21 |
11 |
├ Melee Weapon mace1 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
29 |
├ Base Defence 13 |
├ Shield none |
└ Shield Defence 16 |
1 |
├ Armour arm0 |
├ Armour Defence 1 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 25 |
Abilities
Skutjanz- Stamina (excellent)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Improved Stamina
This unit type has an improvement on the base stamina stat. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Snipe
This unit remains hidden while firing. - Stalk
This unit can move hidden in any terrain. - Campaign Stealth
This unit can move around the campaign map without being seen. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Snipe
This unit remains hidden while firing. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Recuitment Requirement | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 12 | |||||||||
Unit Resouces | DEI_German | |||||||||
Caesar in Gaul Regions
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Requires Buildings | ||||||||||
Lv. 0 |
Roman City
(rom_ROMAN_city_major_1) Level 0
Roman Colonia
(rom_ROMAN_city_major_2) Level 1
Roman Municipium
(rom_ROMAN_city_major_3) Level 2
Roman Urbs
(rom_ROMAN_city_major_4) Level 3
Roman Garrison Municipium
(rom_ROMAN_city_major_fort_3) Level 2
Roman Fortified Capital
(rom_ROMAN_city_major_fort_4) Level 3
Roman Trade Municipium
(rom_ROMAN_city_major_trade_3) Level 2
Roman Economic Center
(rom_ROMAN_city_major_trade_4) Level 3
Hamlet (Copper)
(rom_ROMAN_city_minor_copper_1) Level 0
Village (Copper)
(rom_ROMAN_city_minor_copper_2) Level 1
Fortified Town (Copper)
(rom_ROMAN_city_minor_copper_fort_4) Level 3
Roman Hamlet
(rom_ROMAN_city_minor_fish_1) Level 0
Roman Village
(rom_ROMAN_city_minor_fish_2) Level 1
Roman Small Town
(rom_ROMAN_city_minor_fish_3) Level 2
Roman Town
(rom_ROMAN_city_minor_fish_4) Level 3
Roman Hamlet (Glassware)
(rom_ROMAN_city_minor_glass_1) Level 0
Roman Village (Glassware)
(rom_ROMAN_city_minor_glass_2) Level 1
Roman Small Town (Glassware)
(rom_ROMAN_city_minor_glass_3) Level 2
Roman Town (Glassware)
(rom_ROMAN_city_minor_glass_4) Level 3
Roman Hamlet
(rom_ROMAN_city_minor_grain_1) Level 0
Roman Village
(rom_ROMAN_city_minor_grain_2) Level 1
Roman Small Town
(rom_ROMAN_city_minor_grain_3) Level 2
Roman Town
(rom_ROMAN_city_minor_grain_4) Level 3
Roman Hamlet (Leather)
(rom_ROMAN_city_minor_hides_1) Level 0
Roman Village (Leather)
(rom_ROMAN_city_minor_hides_2) Level 1
Roman Small Town (Leather)
(rom_ROMAN_city_minor_hides_3) Level 2
Roman Town (Leather)
(rom_ROMAN_city_minor_hides_4) Level 3
Roman Hamlet (Warhorse)
(rom_ROMAN_city_minor_horse_1) Level 0
Roman Village (Warhorse)
(rom_ROMAN_city_minor_horse_2) Level 1
Roman Small Town (Warhorse)
(rom_ROMAN_city_minor_horse_3) Level 2
Roman Town (Warhorse)
(rom_ROMAN_city_minor_horse_4) Level 3
Hamlet (Iron)
(rom_ROMAN_city_minor_iron_1) Level 0
Village (Iron)
(rom_ROMAN_city_minor_iron_2) Level 1
Roman Hamlet (Marble)
(rom_ROMAN_city_minor_marble_1) Level 0
Roman Village (Marble)
(rom_ROMAN_city_minor_marble_2) Level 1
Roman Small Town (Marble)
(rom_ROMAN_city_minor_marble_3) Level 2
Roman Town (Marble)
(rom_ROMAN_city_minor_marble_4) Level 3
Roman Hamlet (Olive Oil)
(rom_ROMAN_city_minor_olives_1) Level 0
Roman Village (Olive Oil)
(rom_ROMAN_city_minor_olives_2) Level 1
Roman Small Town (Olive Oil)
(rom_ROMAN_city_minor_olives_3) Level 2
Roman Town (Olive Oil)
(rom_ROMAN_city_minor_olives_4) Level 3
Roman Hamlet (Silk)
(rom_ROMAN_city_minor_silk_1) Level 0
Roman Village (Silk)
(rom_ROMAN_city_minor_silk_2) Level 1
Roman Small Town (Silk)
(rom_ROMAN_city_minor_silk_3) Level 2
Roman Town (Silk)
(rom_ROMAN_city_minor_silk_4) Level 3
Roman Hamlet (Lead)
(rom_ROMAN_city_minor_silver_1) Level 0
Roman Village (Lead)
(rom_ROMAN_city_minor_silver_2) Level 1
Roman Small Town (Lead)
(rom_ROMAN_city_minor_silver_3) Level 2
Roman Town (Lead)
(rom_ROMAN_city_minor_silver_4) Level 3
Roman Hamlet (Trained Slaves)
(rom_ROMAN_city_minor_slave_1) Level 0
Roman Village (Trained Slaves)
(rom_ROMAN_city_minor_slave_2) Level 1
Roman Small Town (Trained Slaves)
(rom_ROMAN_city_minor_slave_3) Level 2
Roman Town (Trained Slaves)
(rom_ROMAN_city_minor_slave_4) Level 3
Roman Hamlet (Timber)
(rom_ROMAN_city_minor_timber_1) Level 0
Roman Village (Timber)
(rom_ROMAN_city_minor_timber_2) Level 1
Roman Small Town (Timber)
(rom_ROMAN_city_minor_timber_3) Level 2
Roman Town (Timber)
(rom_ROMAN_city_minor_timber_4) Level 3
Fortified Timber Camp
(rom_ROMAN_city_minor_timber_fort_4) Level 3
Timber Trade Camp
(rom_ROMAN_city_minor_timber_trade_4) Level 3
Roman Hamlet
(rom_ROMAN_city_minor_township_1) Level 0
Roman Hamlet (Wine)
(rom_ROMAN_city_minor_wine_1) Level 0
Roman Village (Wine)
(rom_ROMAN_city_minor_wine_2) Level 1
Roman Small Town (Wine)
(rom_ROMAN_city_minor_wine_3) Level 2
Roman Town (Wine)
(rom_ROMAN_city_minor_wine_4) Level 3
Civil Settlement
(rome_town_civil_2) Level 1
Civil Town
(rome_town_civil_3) Level 2
Civil Colonia
(rome_town_civil_4) Level 3
Farming Settlement
(rome_town_farm_2) Level 1
Farming Town
(rome_town_farm_3) Level 2
Farming Colonia
(rome_town_farm_4) Level 3
Market Settlement
(rome_town_trade_2) Level 1
Market Town
(rome_town_trade_3) Level 2
Market Colonia
(rome_town_trade_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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