Herusku Dugunthiz
(Heruskoz Spearmen)These sturdy spearmen are the best troops the Heruskoz have to offer. They are experienced warriors, well-protected with a leather jacket, a wooden reinforced helmet, and a well-made wide shield. They wield a shortsword as a secondary weapon. The tree on their shield is a traditional symbol of great power.
Whereas German tribes often fought in a more ordered, organised manner than the Celts, they sometimes adopted their neighbours’ weapons and equipment, either through battle or trade. Celtic armour found its way onto the backs of privileged German warriors, while double-edged longswords were another example of creeping Celtic influence. An iron sword was a prestigious possession, so those who carried them were either of noble blood or were veteran followers. By following a noble, warriors were duty-bound to show dedication and valour. If he fell in combat, the noble’s men were expected to fight to the death. Anyone who survived such a battle was disgraced. Some hanged themselves, unable to live with the shame and dishonour of outliving their battle-lord.
Unit Name Herusku Dugunthiz |
Main Unit Key Ger_Xorjonoz_Dreugondijoz |
Land Unit Key Ger_Xorjonoz_Dreugondijoz |
Naval Unit Key barbarian_transport |
Soldiers 200 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 890 |
Recruitment Cost 890 |
Upkeep Cost 178 |
12 |
├ Missile Weapon prec2 |
├ Projectile prec2 |
├ Missile Damage 12 |
├ Missile Ap Damage 0 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 2 |
Melee Attack 39 |
9 |
├ Melee Weapon spear3 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 4 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
75 |
├ Base Defence 23 |
├ Shield shield5 |
└ Shield Defence 52 |
8 |
├ Armour arm4 |
├ Armour Defence 8 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 55 |
Abilities
Herusku Dugunthiz- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Phalanx
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Caesar in Gaul | |
Imperator Augustus |