Farasin
(Arabian Light Cavalry)The tribes that provide these cavalry forces are generally nomadic, and as such they spend more time mounted than on foot, even if the mount is often a camel rather than a horse. In battle these men are a highly skilled light cavalry contingent, exceedingly useful for skirmishing, pursuit, and harassment.
The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
Unit Name Farasin |
Main Unit Key Ara_Cav |
Land Unit Key Ara_Cav |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 893 |
Recruitment Cost 893 |
Upkeep Cost 179 |
14 |
├ Missile Weapon javelin2 |
├ Projectile javelin2 |
├ Missile Damage 14 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 85 |
Reload 0 |
Shots Per Minute 7 |
Ammunition 5 |
Melee Attack 30 |
7 |
├ Melee Weapon dagger2 |
├ Weapon Damage 7 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
35 |
├ Base Defence 14 |
├ Shield cshield1 |
└ Shield Defence 21 |
2 |
├ Armour carm0 |
├ Armour Defence 2 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_medium |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_numidian_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 0 |
Base Morale 45 |
Abilities
Farasin- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Parthian Shot
This unit can fire all around and not just in-front of itself. - Fire Whilst Moving
This unit can fire when mounted and moving. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |