Cohors Evocata Classica
(Imperial Veteran Legionaries)These veterans have been called forth" from retirement, and have chosen to re-enlist and serve Roma once again."
After a Roman legionary had finished up to 25 years in the army, he could be asked back to join the evocati, the ranks of 'those who are called'. Usually affiliated to their old commander or re-enlisting at the bequest of a particular Consul in times of need, veterans were afforded great respect and honour because of their previous service. As examples to the common soldier, they were often immediately promoted to centurion and given a pay rise. Crucially, veterans were exempt from the mundane and laborious tasks of legionary life such as digging latrines, building roads or making camp. During the civil war all sides called on old soldiers to swell their ranks and provide much needed experience, Pompey persuading a large number of evocati to join him against Julius Caesar by promising them promotion and more money to return. The veteran 'Praetorians of the Evocati Augusti' were held in especially high regard.
Unit Name Cohors Evocata Classica |
Main Unit Key Jay_Marine_Evocati_Cohort |
Land Unit Key Jay_Marine_Evocati_Cohort |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1356 |
Recruitment Cost 1356 |
Upkeep Cost 271 |
17 |
├ Missile Weapon pilum3 |
├ Projectile pilum3 |
├ Missile Damage 14 |
├ Missile Ap Damage 3 |
└ Base Reload Time 6 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 10 |
Ammunition 1 |
Melee Attack 40 |
10 |
├ Melee Weapon gladius4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 1 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 13 |
78 |
├ Base Defence 26 |
├ Shield shield5 |
└ Shield Defence 52 |
18 |
├ Armour arm10 |
├ Armour Defence 18 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 65 |
Abilities
Cohors Evocata Classica- Stamina (good)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Throw Pila (heavy)
Orders the unit to throw their pila towards a spot causing damage to everyone in the area of effect
NOTE: you cannot throw pila when you are inside a formation - Hollow Square
The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
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