

Thracian Horsemen
Armed with spears, these superb cavalrymen are ideal for charging flanks and running down routers.Prized for their strong and swift horses, archaic Thracian cavalry mostly consisted of skirmishers. Their weapons varied from tribe to tribe, but they typically used javelins and the kopis sword, although the eastern tribes were known for their skill with the composite bow. Thracians generally rode unarmoured, apart from the crescent shaped pelte shield. Mainly, they fought while dismounted, the pelte being strapped to their backs whilst riding. What little heavy cavalry there was in Thrace took the form of the king’s bodyguard. All of this changed with the introduction of the saddle in the 4th century BC. Probably adopted either from their Scythian neighbours or the invading Celts, the saddle led to Thracian cavalry becoming more heavily armoured, with riders wearing metal helmets and corselets, and using rounded shields. Their armament also changed, with the spear and sica being more commonly employed. A forward curving Thracian sword, the sica could easily slice off a limb.
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Unit Name Thracian Horsemen |
Main Unit Key Thr_Horsemen |
Land Unit Key Thr_Horsemen |
Naval Unit Key barbarian_transport_small |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 100 |
Melee Attack 31 |
Weapon Damage 27 |
├ Melee Weapon rome_celtic_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 31 |
Melee Defence 36 |
├ Base Defence 16 |
├ Shield cavalry |
└ Shield Defence 20 |
Armour 60 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 30 |
Health 80 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount rome_celtic_horse_spear_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 45 |
Abilities
Thracian Horsemen- Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Requires Buildings | |
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Stables
(barb_agriculture_horse_3) Level 2 ![]()
Horse Ranch
(barb_agriculture_horse_4) Level 3 |
Garrison Buildings | |
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Stables
(barb_agriculture_horse_3) Level 2 ![]()
Horse Ranch
(barb_agriculture_horse_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |