Scorpion Penteres - Nabataean Heavy Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.The very best tribal archers, mustered to rain death down upon the enemy.
The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.
(Nabataean Heavy Archers)
Massed in large numbers, eastern archers can inflict heavy casualties, and the composite bows they carry afford them greater range, accuracy and power than many of their western counterparts. Constructed from a combination of wood, sinew and animal horn, the composite bow was far more effective than the traditional wooden or 'self' bow. As its core offered greater flexibility, allowing the archer to draw its string back further and achieve a great range and power, the composite bow could find a target up to 35 metres away and pierce chainmail armour. Requiring great strength and stamina to use well, the composite bow demanded respect, care and attention. As military campaigns were often fought during the summer and autumn months, archers could rest their weapons during the winter - reconditioning the bodies before restringing and tensioning for future use.
Unit Name Scorpion Penteres - Nabataean Heavy Archers |
Main Unit Key dk_nab_heavy_archers_five_scorpio |
Land Unit Key dk_nab_nabatean_heavy_archers |
Naval Unit Key persian_double_scorpio_five |
Soldiers 140 |
Category Medium Ship |
Class Missile Ship |
Custom Battle Cost 1280 |
Recruitment Cost 1280 |
Upkeep Cost 250 |
35 |
├ Missile Weapon rome_recurve_bow_elite |
├ Projectile arrow_recurve |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 150 |
Reload 23 |
Shots Per Minute 6 |
Ammunition 15 |
1090 |
└ Ship persian_five |
Ship Speed 5 |
Melee Attack 14 |
35 |
├ Melee Weapon rome_falcata |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
12 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 0 |
40 |
├ Armour scale |
├ Armour Defence 40 |
└ Shield Armour 0 |
50 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 40 |
Abilities
Scorpion Penteres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Scorpion Penteres- Good hull strength
- Medium crew
- Average speed
- Average ramming
- Poor boarding
- Very good missile combat
- Long range
- Fast rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Military Pier
(east_port_military_2) Level 1
Naval Yard
(east_port_military_3) Level 2
Drydock
(east_port_military_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |