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HomeHome / Total War: Rome II / Samnites (Hannibal at the Gates) / Units / Samnite Warriors
Samnite Warriors Samnites (Hannibal at the Gates)Samnites (Hannibal at the Gates) Melee Infantry

Samnite Warriors

Conquered peoples can still produce the finest warriors.

Before Rome controlled the whole of Italy it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. After three wars against the Samnites, Rome finally became the dominant power in Italy, and extracted pledges of loyalty and military aid from the 'Socii Latini', its Latin allies. There were further rebellions against Rome’s dominance, the most significant being the Allied War of 90-88BC, when many of the Socii turned on Rome. Clearly, this gave the Romans pause, as the peace settlement after was surprisingly generous: it gave the Socii the right of full Roman citizenship, giving them a stake in Rome's continued survival and effectively uniting the whole of Italy under their rule.

Samnite Warriors

Unit Name

Samnite Warriors

Main Unit Key

Ita_Samnite_Warriors

Land Unit Key

Ita_Samnite_Warriors

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

760

Recruitment Cost

760

Upkeep Cost

140

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

36

Weapon Damage

34

├ Melee Weapon

rome_hoplite_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

25

Melee Defence

55

├ Base Defence

30

├ Shield

oval

└ Shield Defence

25

Armour

95

├ Armour

bronze

├ Armour Defence

60

└ Shield Armour

35

Health

65

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

20

Base Morale

55

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Samnite Warriors
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Recuitment Requirement
Unit Resouces Auxilia_Italian

Hannibal at the Gates Regions

Hannibal at the Gates
Provinces Regions
Corsica et Sardinia Alalia Karalis Olbia
Etruria Arretium Pisae Tarquinii
Latium et Campania Capua Roma Tarracina
Magna Graecia Buxentum Croton Tarentum Thurii
Samnium Barium Beneventum Sipontum
Umbria et Picenum Ancona Corfinium Pisaurum Spoletium
Requires Buildings
Samnite Warriors Lv. 0 Manipular Barracks
Manipular Barracks
(rome_military_main_2)
Level 1
Cohort Barracks
Cohort Barracks
(rome_military_main_3)
Level 2
Legionary Barracks
Legionary Barracks
(rome_military_main_4)
Level 3
Faction Availability
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Pisae
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Portus Amanum
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Spoletium
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