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HomeHome / Total War: Rome II / Samnites (Hannibal at the Gates) / Units / Mob
Mob Samnites (Hannibal at the Gates)Samnites (Hannibal at the Gates) Melee Infantry

Mob

Never dismiss the power of the mob: a few may die but the people live on!

Throughout history the mob has played its part in the rise and downfall of kings and politicians: a many-headed beast to be tamed or inflamed. The Greek democracies and the Roman Republic were shaped by the perceived will of the people. This was never more evident than when a mob took to the streets, seeking vengeance, to overthrow tyranny, or to protect themselves from aggressors. Ill-equipped - armed only with tools or whatever makeshift weapon was to hand - what they lacked in skill at arms was made up for by their righteous anger and superior numbers. Against such violence, even regular troops could be overwhelmed in the confined space of a city. Mobs were no respecters of status: the great Epirot king, Pyrrhus, having seized the throne of Macedon was attempting to put down unrest in its subject city of Argos. Facing a mob, he was knocked down by a roof tile thrown by an old woman and momentarily stunned, giving an Argive soldier the chance to behead him on the spot.

Mob

Unit Name

Mob

Main Unit Key

Ita_Mob

Land Unit Key

Ita_Mob

Naval Unit Key

pel_transport

Soldiers

120

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

40

Recruitment Cost

30

Upkeep Cost

5

Melee Attack

5

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

40

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

0

Base Morale

20

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mob
  • Very low damage and armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Mob Lv. 0 Slums
Slums
(rom_slum_0)
Level 0
Garrison Buildings
Mob x 2 Village (Amber Shore)
Village (Amber Shore)
(rome_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(rome_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(rome_amber_3)
Level 2
Colonia (Amber Road)
Colonia (Amber Road)
(rome_amber_4)
Level 3
City
City
(rome_city_1)
Level 0
Civil Colonia
Civil Colonia
(rome_city_civil_2)
Level 1
Civil Municipium
Civil Municipium
(rome_city_civil_3)
Level 2
Civil Urbs
Civil Urbs
(rome_city_civil_4)
Level 3
Village (Glassware)
Village (Glassware)
(rome_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(rome_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(rome_glass_3)
Level 2
Colonia (Master Glass Maker)
Colonia (Master Glass Maker)
(rome_glass_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(rome_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(rome_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(rome_gold_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(rome_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(rome_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(rome_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(rome_grain_3)
Level 2
Colonia (Grain Estate)
Colonia (Grain Estate)
(rome_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(rome_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(rome_horse_2)
Level 1
Colonia (Master Horse Breeders)
Colonia (Master Horse Breeders)
(rome_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(rome_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(rome_iron_armour_2)
Level 1
Colonia (Armourer)
Colonia (Armourer)
(rome_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(rome_iron_weapon_2)
Level 1
Colonia (Weaponsmith)
Colonia (Weaponsmith)
(rome_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(rome_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(rome_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(rome_lead_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(rome_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(rome_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(rome_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(rome_leather_3)
Level 2
Colonia (Master Leather Workshop)
Colonia (Master Leather Workshop)
(rome_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(rome_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(rome_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(rome_lumber_3)
Level 2
Colonia (Timber Trader)
Colonia (Timber Trader)
(rome_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(rome_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(rome_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(rome_marble_3)
Level 2
Colonia (Marble Architect)
Colonia (Marble Architect)
(rome_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(rome_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(rome_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(rome_olive_3)
Level 2
Colonia (Olive Oil Trader)
Colonia (Olive Oil Trader)
(rome_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(rome_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(rome_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(rome_purple_dye_3)
Level 2
Colonia (Master Dye Works)
Colonia (Master Dye Works)
(rome_purple_dye_4)
Level 3
Village (Silk Trader)
Village (Silk Trader)
(rome_silk_1)
Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(rome_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(rome_silk_3)
Level 2
Colonia (Silk Road)
Colonia (Silk Road)
(rome_silk_4)
Level 3
Village (Spice Depot)
Village (Spice Depot)
(rome_spice_1)
Level 0
Settlement (Large Spice Depot)
Settlement (Large Spice Depot)
(rome_spice_2)
Level 1
Town (Spice Producer)
Town (Spice Producer)
(rome_spice_3)
Level 2
Colonia (Master Spice Producer)
Colonia (Master Spice Producer)
(rome_spice_4)
Level 3
Village
Village
(rome_town_1)
Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(rome_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(rome_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(rome_wine_3)
Level 2
Colonia (Master Winemaker)
Colonia (Master Winemaker)
(rome_wine_4)
Level 3
Mob x 1 Garrison Colonia
Garrison Colonia
(rome_city_garrison_2)
Level 1
Garrison Municipium
Garrison Municipium
(rome_city_garrison_3)
Level 2
Garrison Urbs
Garrison Urbs
(rome_city_garrison_4)
Level 3