

Veneti Hunters
A careless man in tribal lands can become a hunter's prey.The Veneti were an ancient Italic tribe who lived in northeastern Italy and some of the upper Adriatic regions, which Livy called their "corner". They were the only barbarian tribe in the region prior to the invasion of Gauls from beyond the Alps. The Veneti did not immediately come into conflict with the newcomers, unlike their more 'civilised' neighbours the Etruscans, instead coexisting peacefully. Polybius claims that the Veneti were heavily influenced by Gallic culture, and were seemingly identical to the Gauls except in their language. This Gallic influence did not mean the Veneti were warlike, however; instead, they preferred animal husbandry, fishing and trade over war, and used bronze coins as early as the 7th century BC. The Veneti used a strong breed of horse that were even requested by Dionysius of Syracuse for use in the Olympic Games. According to Livy, the Veneti were originally descended from Antenor of Troy, who led the 'Heneti' to northeastern Italy to found the city of Patavium.
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Unit Name Veneti Hunters |
Main Unit Key inv_ven_veneti_hunters |
Land Unit Key inv_ven_veneti_hunters |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 480 |
Recruitment Cost 480 |
Upkeep Cost 96 |
Missile Damage 35 |
├ Missile Weapon rome_bow |
├ Projectile arrow_normal |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 10 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
Melee Defence 25 |
├ Base Defence 25 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 45 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
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Carpenter
(inv_ven_military_industry_wood_3) Level 2 ![]()
Builder's Hall
(inv_ven_military_industry_wood_4) Level 3 |
Faction Availability | |
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Rise of the Republic |