

Club Levy
Bludgeoning your foe to death is a remarkably effective argument in battle.In his heart of hearts, the German tribesman was a warrior and only a warrior. When not fighting, he was seeking out another fight. Only in battle could a man earn the glory and wealth needed to improve his position within the tribe. This was not an easy life, and only the toughest lived idly away from the battlefield. Others had to work, toiling in the fields and forests, awaiting glory that could be won in battle or by raiding against the tribe's enemies.
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Unit Name Club Levy |
Main Unit Key CiG_Ger_Club_Levy |
Land Unit Key Ger_Club_Levy |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 200 |
Recruitment Cost 200 |
Upkeep Cost 50 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 20 |
Weapon Damage 15 |
├ Melee Weapon rome_club |
├ Melee Damage Base 6 |
├ Melee Damage Ap 9 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 10 |
Charge Bonus 16 |
Melee Defence 41 |
├ Base Defence 11 |
├ Shield germanic_wood |
└ Shield Defence 30 |
Armour 40 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 30 |
Health 50 |
├ Man Entity rome_infantry_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Average damage but low armour penetration
- Poor morale
Recuitment Requirement | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Unit Resouces | CiG_Regional_German | |||||||||
Caesar in Gaul Regions
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Requires Buildings | ||||||||||
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Village (Amber Shore)
(rome_amber_1) Level 0 ![]()
Settlement (Amber Collector)
(rome_amber_2) Level 1 ![]()
Town (Amber Trader)
(rome_amber_3) Level 2 ![]()
Colonia (Amber Road)
(rome_amber_4) Level 3 ![]()
City
(rome_city_1) Level 0 ![]()
Civil Colonia
(rome_city_civil_2) Level 1 ![]()
Civil Municipium
(rome_city_civil_3) Level 2 ![]()
Civil Urbs
(rome_city_civil_4) Level 3 ![]()
Garrison Colonia
(rome_city_garrison_2) Level 1 ![]()
Garrison Municipium
(rome_city_garrison_3) Level 2 ![]()
Garrison Urbs
(rome_city_garrison_4) Level 3 ![]()
Village (Glassware)
(rome_glass_1) Level 0 ![]()
Settlement (Glass Blower)
(rome_glass_2) Level 1 ![]()
Town (Glass Maker)
(rome_glass_3) Level 2 ![]()
Colonia (Master Glass Maker)
(rome_glass_4) Level 3 ![]()
Village (Gold Mine)
(rome_gold_1) Level 0 ![]()
Settlement (Trench Mine)
(rome_gold_2) Level 1 ![]()
Town (Shaft Mine)
(rome_gold_3) Level 2 ![]()
Colonia (Sluiced Mine)
(rome_gold_4) Level 3 ![]()
Village (Grain Fields)
(rome_grain_1) Level 0 ![]()
Settlement (Grain Farms)
(rome_grain_2) Level 1 ![]()
Town (Grain Irrigated Farm)
(rome_grain_3) Level 2 ![]()
Colonia (Grain Estate)
(rome_grain_4) Level 3 ![]()
Village (Horse Trainers)
(rome_horse_1) Level 0 ![]()
Town (Horse Breeders)
(rome_horse_2) Level 1 ![]()
Colonia (Master Horse Breeders)
(rome_horse_3) Level 2 ![]()
Village (Iron Workshop)
(rome_iron_1) Level 0 ![]()
Town (Shieldmaker)
(rome_iron_armour_2) Level 1 ![]()
Colonia (Armourer)
(rome_iron_armour_3) Level 2 ![]()
Town (Blacksmith)
(rome_iron_weapon_2) Level 1 ![]()
Colonia (Weaponsmith)
(rome_iron_weapon_3) Level 2 ![]()
Village (Lead Mine)
(rome_lead_1) Level 0 ![]()
Settlement (Trench Mine)
(rome_lead_2) Level 1 ![]()
Town (Shaft Mine)
(rome_lead_3) Level 2 ![]()
Colonia (Sluiced Mine)
(rome_lead_4) Level 3 ![]()
Village (Tannery)
(rome_leather_1) Level 0 ![]()
Settlement (Open Air Tannery)
(rome_leather_2) Level 1 ![]()
Town (Leather Workshop)
(rome_leather_3) Level 2 ![]()
Colonia (Master Leather Workshop)
(rome_leather_4) Level 3 ![]()
Village (Loggers)
(rome_lumber_1) Level 0 ![]()
Settlement (Logging Camp)
(rome_lumber_2) Level 1 ![]()
Town (Timber Yard)
(rome_lumber_3) Level 2 ![]()
Colonia (Timber Trader)
(rome_lumber_4) Level 3 ![]()
Village (Marble Pit)
(rome_marble_1) Level 0 ![]()
Settlement (Marble Quarry)
(rome_marble_2) Level 1 ![]()
Town (Marble Cutter)
(rome_marble_3) Level 2 ![]()
Colonia (Marble Architect)
(rome_marble_4) Level 3 ![]()
Village (Olive Grove)
(rome_olive_1) Level 0 ![]()
Settlement (Olive Press)
(rome_olive_2) Level 1 ![]()
Town (Mola Olearia)
(rome_olive_3) Level 2 ![]()
Colonia (Olive Oil Trader)
(rome_olive_4) Level 3 ![]()
Village (Murex Snail Farm)
(rome_purple_dye_1) Level 0 ![]()
Settlement (Snail Vats)
(rome_purple_dye_2) Level 1 ![]()
Town (Dye Works)
(rome_purple_dye_3) Level 2 ![]()
Colonia (Master Dye Works)
(rome_purple_dye_4) Level 3 ![]()
Village (Silk Trader)
(rome_silk_1) Level 0 ![]()
Settlement (Silk Caravan)
(rome_silk_2) Level 1 ![]()
Town (Silk Market)
(rome_silk_3) Level 2 ![]()
Colonia (Silk Road)
(rome_silk_4) Level 3 ![]()
Village (Spice Depot)
(rome_spice_1) Level 0 ![]()
Settlement (Large Spice Depot)
(rome_spice_2) Level 1 ![]()
Town (Spice Producer)
(rome_spice_3) Level 2 ![]()
Colonia (Master Spice Producer)
(rome_spice_4) Level 3 ![]()
Village
(rome_town_1) Level 0 ![]()
Civil Settlement
(rome_town_civil_2) Level 1 ![]()
Civil Town
(rome_town_civil_3) Level 2 ![]()
Civil Colonia
(rome_town_civil_4) Level 3 ![]()
Farming Settlement
(rome_town_farm_2) Level 1 ![]()
Farming Town
(rome_town_farm_3) Level 2 ![]()
Farming Colonia
(rome_town_farm_4) Level 3 ![]()
Market Settlement
(rome_town_trade_2) Level 1 ![]()
Market Town
(rome_town_trade_3) Level 2 ![]()
Market Colonia
(rome_town_trade_4) Level 3 ![]()
Village (Vineyard)
(rome_wine_1) Level 0 ![]()
Settlement (Large Vineyard)
(rome_wine_2) Level 1 ![]()
Town (Winemaker)
(rome_wine_3) Level 2 ![]()
Colonia (Master Winemaker)
(rome_wine_4) Level 3 |
Faction Availability | |
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Caesar in Gaul |



















































