Briton Scout Riders
The cavalrymen can range across the field, and seek out enemy weaknesses.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
Unit Name Briton Scout Riders |
Main Unit Key CiG_Bri_Scout_Riders |
Land Unit Key Bri_Scout_Riders |
Naval Unit Key barbarian_transport_small |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 80 |
32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 38 |
27 |
├ Melee Weapon rome_celtic_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 31 |
30 |
├ Base Defence 10 |
├ Shield cavalry |
└ Shield Defence 20 |
40 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 30 |
70 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 5 |
├ Mount rome_celtic_horse_spear_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 25 |
Base Morale 35 |
Abilities
Briton Scout Riders- Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Low damage but average armour penetration
- Poor morale
Recuitment Requirement | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Unit Resouces | CiG_Regional_Briton | |||||||||
Caesar in Gaul Regions
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Requires Buildings | ||||||||||
Lv. 0 |
Field of Mars
(rome_military_1) Level 0
Auxiliary Camp
(rome_military_aux_2) Level 1
Auxiliary Barracks
(rome_military_aux_3) Level 2
Auxiliary Garrison
(rome_military_aux_4) Level 3
Manipular Barracks
(rome_military_main_2) Level 1
Cohort Barracks
(rome_military_main_3) Level 2
Legionary Barracks
(rome_military_main_4) Level 3 |
Faction Availability | |
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Caesar in Gaul |
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