

Missile Raider - Celtic Archers
These ships keep a contingent of archers aboard to harry enemy crews.Archery is not considered honourable, but is effective nonetheless.
Most of the northern European tribes were not naval powers, but there were still able seafarers to be found amongst them. Shipbuilding techniques were well understood, so while many vessels were small leather-skinned boats for inland and inshore use, bigger sea-going vessels were also made. Shipwrights used heavy planking for hulls, stitched together and then fastened to a wooden skeleton to create sturdy craft able to cope with Atlantic conditions. Julius Caesar was surprised at the quality of the enemy ships when his fleet clashed with the Veneti from modern-day Brittany. The Veneti vessels had flat bottoms to cope with shallows, but were also of heavy oak construction to cope with rough seas. This made them tough opposition for Roman galleys, and capable of shrugging off a ramming attack. Caesar said that the enemy ships "...were constructed of planks a foot in breadth, fastened by iron spikes the thickness of a man's thumb; the anchors were secured fast by iron chains instead of cables”. When the Romans were forced to board, they faced fearsome warriors used to close-quarters fighting at sea.
(Celtic Archers)
As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. The Celts thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war: Celtic warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor: freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.
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Unit Name Missile Raider - Celtic Archers |
Main Unit Key 3c_Cal_Missile_Raider |
Land Unit Key 3c_Cel_Celtic_Archers |
Naval Unit Key 3c_barbarian_raider_ranged |
Soldiers 80 |
Category Medium Ship |
Class Missile Ship |
Custom Battle Cost 440 |
Recruitment Cost 440 |
Upkeep Cost 90 |
Missile Damage 35 |
├ Missile Weapon rome_bow |
├ Projectile arrow_normal |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 15 |
Ship Health |
└ Ship barbarian_raider |
Ship Speed |
Melee Attack 8 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
Melee Defence 12 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 45 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 25 |
Abilities
Missile Raider- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Missile Raider- Good hull strength
- Medium crew
- Fast speed
- Weak ramming
- Poor boarding
- Good missile combat
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
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Harbour
(3c_barb_port_military_2) Level 1 ![]()
Boatyard
(3c_barb_port_military_3) Level 2 ![]()
Raiders' Port
(3c_barb_port_military_4) Level 3 |
Garrison Buildings | |
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Harbour
(3c_barb_port_military_2) Level 1 ![]()
Boatyard
(3c_barb_port_military_3) Level 2 ![]()
Raiders' Port
(3c_barb_port_military_4) Level 3 |
Faction Availability | |
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Empire Divided |