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Senones (Rise of the Republic) Senones (Rise of the Republic) Technologies

Strategy

Wisdom and patience ensure longevity.

Strategy
No. Technology research_points cost_per_round Requires Effects Enables
1 Logistics Strategy Tier 1
Logistics
The feet of an army are rooted in its stomach.
500 0 In the Light of Cicolluis
  • +3% movement range of all armies
  • Enables the recruitment of rank 1 spies (all provinces)
  • +10% campaign map movement range
We Sack Mercenaries for Hire Ammunition & Grain
2 Ammunition & Grain Strategy Tier 2
Ammunition & Grain
Use the long, barmy days of summer to prepare for the winter ahead.
300 0 Logistics
  • +3% movement range of all armies
  • +2 siege hold-out time
    (double for city-ports) (all regions)
  • +25% ammunition for units during siege defence battles
  • -20% attritional losses when under siege
Knowledge of Siegecraft Carpenter
3 We Sack Strategy Tier 3
We Sack
"…and we're very good at it, thank you!"
1000 0 Logistics
  • +3% movement range of all armies
  • +25% income from sacking settlements
  • +12% movement speed of all units when besieging
  • +30% booty from battle
  • +15% income from looting settlements
  • +50% income from raiding
Vae Victis
4 Knowledge of Siegecraft Strategy Tier 3
Knowledge of Siegecraft
"Slowly but surely, we are taking over..."
900 0 Ammunition & Grain
  • +3% movement range of all armies
  • Increases the number of available siege ladders
  • Increases the number of available siege towers
  • Increases the number of available siege galleries
  • -1 enemy siege hold-out time
    (double for city-ports)
  • Pre-siege: battering ram
  • +12% missile damage for all siege units
Builders' Hall
5 Mercenaries for Hire Strategy Tier 4
Mercenaries for Hire
How much is victory worth?
800 0 Logistics
  • +3% movement range of all armies
  • +15% melee attack skill for all mercenary units
  • +5% armour for all units
  • -10% mercenary upkeep costs
Mercenaries for Hire
6 Vae Victis Strategy Tier 5
Vae Victis
If you can't afford to, it is unwise to lose.
1700 0 We Sack
  • +3% movement range of all armies
  • +20% charge bonus for infantry units when besieging an enemy city
  • +5% morale for all units when besieging an enemy city
  • +15% movement speed of all units when besieging
7 Mercenaries for Hire Strategy Tier 6
Mercenaries for Hire
"Looking for a well-paid yet worthy cause? We can provide everything you need…"
1700 0 Mercenaries for Hire
  • +3% movement range of all armies
  • +15% damage inflicted by mercenary units
  • +7% melee attack skill for all general units
  • +20% morale for all mercenary units
  • -10% mercenary recruitment costs
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