Siege |
No. |
Technology |
research_points |
cost_per_round |
Requires |
Effects |
Enables |
1 |
|
Siege Tier 1
Engineering
The lever, the wheel and the pulley, in correct combination, can remake the world.
|
600 |
0 |
|
- -3% siege unit costs (all provinces)
- -2 enemy siege hold-out time
(double for city-ports)
- Enables settlement gates to pour boiling oil (all regions)
|
|
2 |
|
Siege Tier 2
Siege Tower
If you cannot go through a fortress wall, go over it. And in style.
|
800 |
0 |
|
- -3% siege unit costs (all provinces)
- -2 enemy siege hold-out time
(double for city-ports)
- -40% attritional losses when besieging
- Pre-siege: siege tower
- -5% attritional losses when besieging
|
|
3 |
|
Siege Tier 2
Armoured Siege Units
Powerful siege engines have delicate innards.
|
800 |
0 |
|
- -3% siege unit costs (all provinces)
- -2 enemy siege hold-out time
(double for city-ports)
- +1 siege hold-out time for besieged settlements
(double for city-ports) (all regions)
- +25% health for all siege vehicles
- +25% armour for all siege units
|
|
4 |
|
Siege Tier 3
Ammunition Stores
What use is the mightiest engine when there is nothing to fling at the enemy but insults?
|
1200 |
0 |
|
- -5% siege unit costs (all provinces)
- -2 enemy siege hold-out time
(double for city-ports)
- +25% ammunition for units during siege defence battles
- -40% attritional losses when under siege
- +20% shots per minute for all siege units
- -5% attritional losses when under siege
|
|
5 |
|
Siege Tier 3
Better siege tactics
“Why won’t you leave me alone?”
|
1200 |
0 |
|
- -5% siege unit costs (all provinces)
- -2 enemy siege hold-out time
(double for city-ports)
- -2 enemy siege hold-out time
(double for city-ports)
|
|
6 |
|
Siege Tier 4
Central Grain Warehouse
Hunger weakens all loyalties.
|
2000 |
333 |
|
- -5% siege unit costs (all provinces)
- -2 enemy siege hold-out time
(double for city-ports)
- -60% attritional losses when under siege
- +2 siege hold-out time for besieged settlements
(double for city-ports) (all regions)
- -7% attritional losses when under siege
- +1 siege hold-out time for besieged settlements
(double for city-ports) (all regions)
|
|
7 |
|
Siege Tier 5
Improved Defensive Artillery
He who casts the biggest stone laughs last, and at his enemies' excessive injuries.
|
4400 |
733 |
|
- -7% siege unit costs (all provinces)
- -2 enemy siege hold-out time
(double for city-ports)
- +10% missile damage inflicted by all siege weapons
- +10% city tower damage
- +10% city tower shots per minute
|
|
8 |
|
Siege Tier 6
Elephant Training
"Aye, Roxanne here can have that down for you…"
|
2000 |
333 |
|
- -7% siege unit costs (all provinces)
- -2 enemy siege hold-out time
(double for city-ports)
- +5% melee attack for elephant units
- +5% melee defence for elephant units
- +10% morale for elephant units
|
|
9 |
|
Siege Tier 6
Torsion Techniques
The largest wall will tumble after many powerful blows.
|
5200 |
867 |
|
- -7% siege unit costs (all provinces)
- -2 enemy siege hold-out time
(double for city-ports)
- -60% attritional losses when besieging
- +15% missile damage for all siege units
- -7% attritional losses when besieging
|
|