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Naval Manoeuvres Defensores Senatus (Hannibal at the Gates)Defensores Senatus (Hannibal at the Gates) Management Tier 2

Naval Manoeuvres

To captain a single ship takes skill; to control a squadron requires skill and training.

By the 5th century BC naval battles were changing, as the ship’s ram became the principle weapon, making artful seamanship and carefully timed manoeuvres the key to success. There were a range of recognised tactics, including the 'periplous' - an outflanking manoeuvre - and the 'diekplous' - a more complex movement which was also known as "breaking the line". Here an attacking ship would navigate between two enemy vessels and rely on superior speed and agility to ram the midships or stern of its target. This tactic could be aided by sailing close enough to the enemy to shear off their oars, immobilising them before ramming.

Management

Naval Manoeuvres

Node Set

Management Tier 2

research_points

300

cost_per_round

0

Effects

  • +3% replenishment rate for all armies and fleets
Requires
Requires Technologies Manipular OrganisationManipular Organisation
Enables
Enables Technologies Double Plank ConstructionDouble Plank Construction
Enables Buildings Military WharfMilitary Wharf
DocksDocks
DocksDocks
CothonCothon
Port of MassaliaPort of Massalia
Port of AlexandriaPort of Alexandria
Port of RhodosPort of Rhodos
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