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Defensores Senatus (Hannibal at the Gates) Defensores Senatus (Hannibal at the Gates) Technologies

Improvements

Construction drives the economy.

Improvements
No. Technology research_points cost_per_round Requires Effects Enables
1 Common Weights & Measures Improvements Tier 1
Common Weights & Measures
How much is a "handful" of grain, or of olives? Whose hand is used? Exactly.
300 0 Land Management
  • -3% building construction costs (all regions)
  • +5% tariff income from trade agreements
Water Sluicing Concrete Trader Slave Trader Wine Trader
2 Water Sluicing Improvements Tier 1
Water Sluicing
A river of water, in the right place, can reveal many riches.
300 0 Common Weights & Measures
  • -3% building construction costs (all regions)
  • +5% wealth from industry (all regions)
Aqueduct
3 Concrete Improvements Tier 2
Concrete
As easy to work as a child's mud pie, yet as strong as stone.
300 0 Common Weights & Measures
  • -3% building construction costs (all regions)
Fired Brick Brick Kiln Amphora Kiln
4 Fired Brick Improvements Tier 3
Fired Brick
Strength, permanence and solidity are the gifts of the furnace.
600 0 Concrete
  • -5% building construction costs (all regions)
  • +5% wealth from industry (all regions)
Improved Irrigation Common Currency Tile Factory Amphora Factory
5 Improved Irrigation Improvements Tier 4
Improved Irrigation
Even the hardiest olive will not grow in an arid wasteland.
1000 0 Fired Brick
  • -5% building construction costs (all regions)
  • +5% wealth from agriculture (all regions)
Improved Plumbing Warhorse Stable Complex Industrialized Pastures Granary Complex Terraced Vineyards Olive Oil Complex Cattle Ranch Latifundium
6 Common Currency Improvements Tier 4
Common Currency
A coin, honestly minted, is power as much as any sword in a soldier's fist.
1000 0 Fired Brick
  • -5% building construction costs (all regions)
  • +5% tariff income from trade agreements
Fish Trader Glass Market Leatherworker Sculpture Trader Olive Oil Market Dye Market Wine Market Salt Trade Route Trained Slave Market Silk Merchant Warhorse Market Large Coin Mint Master Jeweler Iron Market Copper Market Timber Market Fish Traps Large Market Stadium Gladiator School Slaughterhouse Taberna Wine Shop
7 Crane Mechanics Improvements Tier 5
Crane Mechanics
Strong backs are not enough to lift all burdens.
1600 0 Improved Plumbing
  • -7% building construction costs (all regions)
Production Lines Fish Market Glass Trade Hub Master Leatherworker Sculpture Market Salt Trade Hub Trained Slave Hub Warhorse Trade Hub Iron Trade Hub Wine Trade Hub Dye Trade Hub Silk Road Hub Copper Trade Hub Enclosed Fishery Olive Oil Trade Hub Gold Repository Jewelry Trade Hub Timber Trade Hub Circus Forum Boarium Forum Cuppedinis Forum Vinarium Thermae Vigiles Urbani Cloaca
8 Improved Plumbing Improvements Tier 5
Improved Plumbing
All towns need to be brought to ordure.
1600 0 Improved Irrigation
  • -7% building construction costs (all regions)
Crane Mechanics Public Baths Fire Watch Sewers
9 Production Lines Improvements Tier 6
Production Lines
One man makes the hilt; one, the blade, one, the sheathe. All profit.
2400 0 Crane Mechanics
  • -7% building construction costs (all regions)
  • +10% wealth from all commerce (all regions)
  • +10% tariff income from trade agreements
  • -15% building construction costs (all regions)
Central Slave Complex
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