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Punic Rebels (Hannibal at the Gates) Punic Rebels (Hannibal at the Gates) Technologies

Tactics

A moment's thought saves many lives.

Tactics
No. Technology research_points cost_per_round Requires Effects Enables
1 Rites of Melqart Tactics Tier 1
Rites of Melqart
Strength is always welcome in rulers, and in their followers.
600 0 Logistics
  • +3% movement range for all armies and fleets
  • +5% melee infantry morale upon recruitment
  • +1% upkeep costs for all armies
Physical Conditioning Ship Ram Wargames Training Field
2 Physical Conditioning Tactics Tier 2
Physical Conditioning
The burdens of war are not heavy after the burdens of training.
800 0 Rites of Melqart
  • +3% movement range for all armies and fleets
  • +5% battle run speed for all land units
  • +1.5% upkeep costs for all armies
  • +2% melee attack for all units
Weapon Proficiency Military Akademia Range Combat Posts
3 Ship Ram Tactics Tier 2
Ship Ram
Judgement, rather than just a crew with strong backs, is needed to strike hard.
800 0 Rites of Melqart
  • +3% movement range for all armies and fleets
  • +2.5% battle speed for all ships
  • +10% ram damage for all ships
  • +20% shots per minute for all ships
Improved Ramming
4 Improved Ramming Tactics Tier 3
Improved Ramming
To move a trireme with precision is the epitome of seamanship.
1200 0 Ship Ram
  • +5% movement range for all armies and fleets
  • +5% battle speed for all ships
  • +7.5% missile damage for all ships
  • +10% ship health
  • +20% ram damage for all ships
5 Weapon Proficiency Tactics Tier 3
Weapon Proficiency
Why carry a sword if you cannot use it well?
1200 0 Physical Conditioning
  • +5% movement range for all armies and fleets
  • +3% melee infantry melee defence upon recruitment
  • +3% melee infantry melee attack upon recruitment
  • +5% missile damage for all land units
    (excluding siege units)
  • +2% upkeep costs for all armies
Tactical Flexibility Target Stands Assault Course Practice Camp
6 Tactical Flexibility Tactics Tier 4
Tactical Flexibility
Assume old tactics are known to the enemy.
2000 333 Weapon Proficiency
  • +5% movement range for all armies and fleets
  • +4% melee attack for all units
  • +3% melee defence for all units
  • +2.5% upkeep costs for all armies
  • -8% recruitment cost for levy units. (all provinces)
Tactical Drills Strategos Akademia Horse Pens Practice Fortifications
7 Tactical Drills Tactics Tier 5
Tactical Drills
Practice everything before a battle and on the day, with luck, little will surprise you.
3200 533 Tactical Flexibility
  • +7% movement range for all armies and fleets
  • +5% melee attack for all units
  • +10% missile damage for all land units
    (excluding siege units)
  • +5% cavalry charge bonus upon recruitment
  • +3% upkeep costs for all armies
Strategic Manoeuvres Exotic Animal Handling Warhorse Trainer Horse Corral
8 Strategic Manoeuvres Tactics Tier 6
Strategic Manoeuvres
A battle fought in the wrong place is a battle wasted.
4200 700 Tactical Drills
  • +7% movement range for all armies and fleets
  • +10% shots per minute for all land units
    (excluding siege units)
  • +10% battle run speed for all land units
  • +3.5% upkeep costs for all armies
  • -8.5% upkeep cost for levy units.
Marksmen's Range Ephebic College Stratopedon
9 Exotic Animal Handling Tactics Tier 6
Exotic Animal Handling
With great power comes great responsibility.
4200 700 Tactical Drills
  • +7% movement range for all armies and fleets
  • +5% melee attack for elephant units
  • +8% melee defence for elephant units
  • +5% morale for elephant units
  • +3.5% upkeep costs for all armies
Master Horse Trainer Hippeis Stables
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