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Arevaci Tribal Council (Hannibal at the Gates) Arevaci Tribal Council (Hannibal at the Gates) Technologies

Siege

Vast engines of war can grind an enemy into the dust.

Siege
No. Technology research_points cost_per_round Requires Effects Enables
1 Emergency Measures Siege Tier 1
Emergency Measures
Those who cannot fight are of little use in a siege.
400 0 Supply Foraging
  • -3% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • -20% attritional losses when under siege
  • -2% attritional losses when under siege
Great Food Vault Better siege tactics
2 Better siege tactics Siege Tier 2
Better siege tactics
“Why won’t you leave me alone?”
600 0 Emergency Measures
  • -3% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • -20% attritional losses when besieging
  • -2 enemy siege hold-out time
    (double for city-ports)
  • -2% attritional losses when besieging
Siege Tower Woodworker
3 Great Food Vault Siege Tier 2
Great Food Vault
Famine can be kept at bay, with a little forethought.
600 0 Emergency Measures
  • -3% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • -30% attritional losses when under siege
  • +1 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
  • -4% attritional losses when under siege
Ammunition Stores
4 Ammunition Stores Siege Tier 3
Ammunition Stores
What use is the mightiest engine when there is nothing to fling at the enemy but insults?
1000 0 Great Food Vault
  • -5% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • +25% ammunition for units during siege defence battles
  • -50% attritional losses when under siege
  • +20% shots per minute for all siege units
  • -6% attritional losses when under siege
Boiling Oil
5 Siege Tower Siege Tier 3
Siege Tower
If you cannot go through a fortress wall, go over it. And in style.
1600 267 Better siege tactics
  • -5% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • -30% attritional losses when besieging
  • Pre-siege: siege tower
  • -4% attritional losses when besieging
Torsion Techniques Carpenter
6 Boiling Oil Siege Tier 4
Boiling Oil
Not even the bravest can master their horror when being scalded to death.
2000 333 Ammunition Stores
  • -5% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • +1 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
  • Enables settlement gates to pour boiling oil (all regions)
Armoured Siege Units
7 Armoured Siege Units Siege Tier 5
Armoured Siege Units
Powerful siege engines have delicate innards.
3200 533 Boiling Oil
  • -7% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • +1 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
  • +25% health for all siege vehicles
  • +25% armour for all siege units
Improved Defensive Artillery
8 Torsion Techniques Siege Tier 6
Torsion Techniques
The largest wall will tumble after many powerful blows.
4800 800 Siege Tower
  • -7% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • -50% attritional losses when besieging
  • +15% missile damage for all siege units
  • -6% attritional losses when besieging
Builder's Hall
9 Improved Defensive Artillery Siege Tier 6
Improved Defensive Artillery
He who casts the biggest stone laughs last.
4800 800 Armoured Siege Units
  • -7% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • +10% missile damage inflicted by all siege weapons
  • +10% city tower damage
  • +10% city tower shots per minute
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