menu
HomeHome / Divide et Impera / Cantiaci (Caesar in Gaul) / Technologies / Tribal Economy
Cantiaci (Caesar in Gaul) Cantiaci (Caesar in Gaul) Technologies

Tribal Economy

Working the land can bring many rewards.

Tribal Economy
No. Technology research_points cost_per_round Requires Effects Enables
1 Iron Tools Tribal Economy Tier 1
Iron Tools
The hardest sod can be broken by an iron plough, when backed by an iron will.
400 0 Celtic Field Systems
  • +3 food
  • -2% agricultural building construction costs (all regions)
Animal Husbandry Craft Specialisation Farm Farm Olive Oil Storehouse Wine Press
2 Craft Specialisation Tribal Economy Tier 2
Craft Specialisation
Beautiful workmanship does not have to be the product of one pair of hands.
600 0 Iron Tools
  • +3 food
  • +3% wealth from all commerce (all regions)
  • +3% tariff income from trade agreements
Timber Trackway Public Market Clay Pit Clay Pit Local Tradesman Fish Trader Glass Market Leatherworker Sculpture Trader Olive Oil Market Dye Market Wine Market Salt Trade Route Trained Slave Market Silk Merchant Warhorse Market Iron Market Copper Market
3 Animal Husbandry Tribal Economy Tier 2
Animal Husbandry
Never let the runts of the litter breed if you wish to have a herd next year.
600 0 Iron Tools
  • +3 food
  • +2% wealth from agriculture (all regions)
Fertilisation Limited Warhorse Breeding Limited Warhorse Breeding Salt Kiln Salt Kiln Cattle Ranch Cattle Ranch Warhorse Stable Complex Industrialized Pastures
4 Fertilisation Tribal Economy Tier 3
Fertilisation
One man's waste is another man's bumper harvest.
1000 0 Animal Husbandry
  • +5 food
  • -3% agricultural building construction costs (all regions)
  • +3% wealth from agriculture (all regions)
Land Reclamation Souterrain
5 Timber Trackway Tribal Economy Tier 3
Timber Trackway
The well-trodden path need not become a well-trodden mud pit.
1600 267 Craft Specialisation
  • +5 food
  • +5% wealth from all commerce (all regions)
  • +5% tariff income from trade agreements
Intensified Production Potter Potter Fishing Port Local Market Timber Market
6 Land Reclamation Tribal Economy Tier 4
Land Reclamation
What was a wasteland can be made valuable.
2000 333 Fertilisation
  • +5 food
  • -4% agricultural building construction costs (all regions)
  • +4% wealth from agriculture (all regions)
Souterrain Lynchet Lynchet Terraced Vineyards Olive Oile Complex
7 Souterrain Tribal Economy Tier 5
Souterrain
Even in the lean months of winter hungry bellies must be fed.
3200 533 Land Reclamation
  • +7 food
  • -5% agricultural building construction costs (all regions)
  • +5% wealth from agriculture (all regions)
Crop Rotation Salt Workshop Salt Workshop Souterrain Smokehouse Inudstrialized Granaries
8 Intensified Production Tribal Economy Tier 6
Intensified Production
With the right tools and the right ideas, more can always be produced.
4600 767 Timber Trackway
  • +7 food
  • +7% wealth from all commerce (all regions)
  • +7% tariff income from trade agreements
Great Fair Potter's Workshop Potter's Workshop Fish Market Glass Trade Hub Master Leatherworker Sculpture Market Salt Trade Hub Trained Slave Hub Warhorse Trade Hub Iron Trade Hub Wine Trade Hub Dye Trade Hub Silk Road Hub Copper Trade Hub Enclosed Fishery Olive Oil Trade Hub Timber Trade Hub
9 Crop Rotation Tribal Economy Tier 6
Crop Rotation
Like men, fields grow bored with a diet that never changes.
4600 767 Souterrain
  • +7 food
  • -6% agricultural building construction costs (all regions)
  • +6% wealth from agriculture (all regions)
Smokehouse Granary Complex
Facebook