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Hayasdan (Imperator Augustus) Hayasdan (Imperator Augustus) Technologies

Siege

Vast engines of war can grind an enemy into the dust.

Siege
No. Technology research_points cost_per_round Requires Effects Enables
1 Emergency Measures Siege Tier 1
Emergency Measures
Those who cannot fight are of little use in a siege.
600 0 Organised Supply
  • -3% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • -15% attritional losses when under siege
  • -2% attritional losses when under siege
Engineering Armoured Siege Units
2 Engineering Siege Tier 2
Engineering
The lever, the wheel and the pulley, in correct combination, can remake the world.
800 0 Emergency Measures
  • -3% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • -40% attritional losses when besieging
  • Enables settlement gates to pour boiling oil (all regions)
  • -5% attritional losses when besieging
Siege Tower
3 Armoured Siege Units Siege Tier 2
Armoured Siege Units
Powerful siege engines have delicate innards.
800 0 Emergency Measures
  • -3% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • +1 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
  • +25% health for all siege vehicles
  • +25% armour for all siege units
Ammunition Stores
4 Siege Tower Siege Tier 3
Siege Tower
If you cannot go through a fortress wall, go over it. And in style.
1200 0 Engineering
  • -5% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • Pre-siege: siege tower
Better siege tactics
5 Ammunition Stores Siege Tier 3
Ammunition Stores
What use is the mightiest engine when there is nothing to fling at the enemy but insults?
1200 0 Armoured Siege Units
  • -5% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • +25% ammunition for units during siege defence battles
  • -25% attritional losses when under siege
  • +20% shots per minute for all siege units
  • -3% attritional losses when under siege
Central Grain Warehouse
6 Central Grain Warehouse Siege Tier 4
Central Grain Warehouse
Hunger weakens all loyalties.
2000 333 Ammunition Stores
  • -5% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • -60% attritional losses when under siege
  • +2 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
  • -7% attritional losses when under siege
  • +1 siege hold-out time for besieged settlements
    (double for city-ports) (all regions)
Improved Defensive Artillery Weaponsmith Weaponsmith
7 Better siege tactics Siege Tier 5
Better siege tactics
“Why won’t you leave me alone?”
2000 333 Siege Tower
  • -7% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • -2 enemy siege hold-out time
    (double for city-ports)
Torsion Techniques Armourer Armourer
8 Improved Defensive Artillery Siege Tier 5
Improved Defensive Artillery
He who casts the biggest stone laughs last, and at his enemies' excessive injuries.
4400 733 Central Grain Warehouse
  • -7% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • +10% missile damage inflicted by all siege weapons
  • +10% city tower damage
  • +10% city tower shots per minute
Master Weaponsmith Master Weaponsmith
9 Elephant Training Siege Tier 6
Elephant Training
"Aye, Roxanne here can have that down for you…"
2000 333 Organised Supply
  • -7% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • +5% melee attack for elephant units
  • +5% melee defence for elephant units
  • +10% morale for elephant units
10 Torsion Techniques Siege Tier 6
Torsion Techniques
The largest wall will tumble after many powerful blows.
5200 867 Better siege tactics
  • -7% siege unit costs (all provinces)
  • -2 enemy siege hold-out time
    (double for city-ports)
  • -60% attritional losses when besieging
  • +15% missile damage for all siege units
  • -7% attritional losses when besieging
Master Armourer Master Armourer
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