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Egypt (Imperator Augustus) Egypt (Imperator Augustus) Skills & Traditions

Spy Skills

As experts in subterfuge, spies can move unseen and are key to improving military and provincial security. Through acts of subterfuge, they are able to damage enemy army supplies and slow their progress, steal food and intelligence from enemy settlements, and delay enemy agents.



Spy Background Skills
No. Skill Name Level Unlocked at Rank Effects
1 (agent_background_spy_attendant_generic)
Attendant
An unassuming manner and an understanding ear are vital in an attendant.
Level 1 Rank 0 +1 to all attributes for parent army general (accompanying general)
-2% upkeep for all land units (parent army)
Bread and Games Edict:
+2 public order (local provincial edicts)
Level 2 Rank 3 +2 to all attributes for parent army general (accompanying general)
-4% upkeep for all land units (parent army)
Bread and Games Edict:
+4 public order (local provincial edicts)
Level 3 Rank 5 +3 to all attributes for parent army general (accompanying general)
-6% upkeep for all land units (parent army)
Bread and Games Edict:
+6 public order (local provincial edicts)
2 (agent_background_spy_courier_generic)
Courier
Some things need to be carried in secrecy.
Level 1 Rank 0 +1 agents, armies or settlements revealed after a successful reconnoitre (this_agent_action)
+10 line of sight (this_agent)
+10% campaign map movement range (this_agent)
Level 2 Rank 3 +2 agents, armies or settlements revealed after a successful reconnoitre (this_agent_action)
+20 line of sight (this_agent)
+15% campaign map movement range (this_agent)
Level 3 Rank 5 +3 agents, armies or settlements revealed after a successful reconnoitre (this_agent_action)
+30 line of sight (this_agent)
+20% campaign map movement range (this_agent)
3 (agent_background_spy_courtesan_generic)
Brothelworker
It's surprising what you can learn when you're staring at the ceiling.
Level 1 Rank 0 +2% chance of success in actions against enemy agents and generals (this_agent)
+5% cost of performing all actions (this_agent)
+2 public order (local province)
Level 2 Rank 3 +4% chance of success in actions against enemy agents and generals (this_agent)
+10% cost of performing all actions (this_agent)
+4 public order (local province)
Level 3 Rank 5 +6% chance of success in actions against enemy agents and generals (this_agent)
+15% cost of performing all actions (this_agent)
+6 public order (local province)
4 (agent_background_spy_craftsman_generic)
Artisan
It pays to be good with your hands.
Level 1 Rank 0 +4% wealth from industry (local province)
+3% wealth from all commerce (local province)
-2% construction costs (local province)
Level 2 Rank 3 +8% wealth from industry (local province)
+6% wealth from all commerce (local province)
-4% construction costs (local province)
Level 3 Rank 5 +12% wealth from industry (local province)
+9% wealth from all commerce (local province)
-6% construction costs (local province)
5 (agent_background_spy_criminal_generic)
Criminal
"I will not speak of my crimes, so don't ask!"
Level 1 Rank 0 +3% chance of successful agent subversion (this_agent_action)
+2 food stolen from local province (this_agent_action)
-5% cost of performing all actions (this_agent)
Level 2 Rank 3 +6% chance of successful agent subversion (this_agent_action)
+4 food stolen from local province (this_agent_action)
-10% cost of performing all actions (this_agent)
Level 3 Rank 5 +9% chance of successful agent subversion (this_agent_action)
+6 food stolen from local province (this_agent_action)
-15% cost of performing all actions (this_agent)
6 (agent_background_spy_farmer_generic)
Farmer
Those who work the land understand its secrets.
Level 1 Rank 0 +3% wealth from agriculture (local province)
+1 growth per turn (local province)
Commercial Stimulation Edict:
+1 food from trade (local provincial edicts)
Level 2 Rank 3 +6% wealth from agriculture (local province)
+2 growth per turn (local province)
Commercial Stimulation Edict:
+2 food from trade (local provincial edicts)
Level 3 Rank 5 +9% wealth from agriculture (local province)
+3 growth per turn (local province)
Commercial Stimulation Edict:
+3 food from trade (local provincial edicts)
7 (agent_background_spy_handler_generic)
Handler
Only one person should know where all the bodies are buried.
Level 1 Rank 0 -5% cost of performing all actions (this_agent)
+5% chance of evading enemy agents (this_agent)
-4% land unit recruitment cost (local province)
Level 2 Rank 3 -10% cost of performing all actions (this_agent)
+10% chance of evading enemy agents (this_agent)
-8% land unit recruitment cost (local province)
Level 3 Rank 5 -15% cost of performing all actions (this_agent)
+15% chance of evading enemy agents (this_agent)
-12% land unit recruitment cost (local province)
8 (agent_background_spy_poet_generic)
Poet
"I can spin a tale that would make even the gods spill their darkest secrets…"
Level 1 Rank 0 +1 cultural influence (this_agent)
+4% wealth from culture (local province)
+2 public order (local province)
Level 2 Rank 3 +2 cultural influence (this_agent)
+8% wealth from culture (local province)
+4 public order (local province)
Level 3 Rank 5 +3 cultural influence (this_agent)
+12% wealth from culture (local province)
+6 public order (local province)
9 (agent_background_spy_scout_generic)
Scout
A light tread and nimble feet are a scout's greatest weapons.
Level 1 Rank 0 +3% campaign map movement range for parent army (parent army)
+15 line of sight (this_agent)
+5% to the chance of discovering hidden agents and armies (this_agent)
Level 2 Rank 3 +6% campaign map movement range for parent army (parent army)
+30 line of sight (this_agent)
+10% to the chance of discovering hidden agents and armies (this_agent)
Level 3 Rank 5 +9% campaign map movement range for parent army (parent army)
+45 line of sight (this_agent)
+15% to the chance of discovering hidden agents and armies (this_agent)
10 (agent_background_spy_shadow_generic)
Shadow
Someone of many faces is difficult to trace…
Level 1 Rank 0 +2% chance of successful agent subversion (this_agent_action)
+1 food stolen from local province (this_agent_action)
-4% chance of being detected by enemies (passive action)
Level 2 Rank 3 +4% chance of successful agent subversion (this_agent_action)
+2 food stolen from local province (this_agent_action)
-8% chance of being detected by enemies (passive action)
Level 3 Rank 5 +6% chance of successful agent subversion (this_agent_action)
+3 food stolen from local province (this_agent_action)
-12% chance of being detected by enemies (passive action)
11 (agent_background_spy_slave_generic)
Slave
"I will never betray you, I swear it!"
Level 1 Rank 0 +5% chance of success for hostile actions (accompanying general)
-5% chance of enemy manipulation success (this_agent)
+10% wealth generated by slaves (local province)
Level 2 Rank 3 +10% chance of success for hostile actions (accompanying general)
-10% chance of enemy manipulation success (this_agent)
+20% wealth generated by slaves (local province)
Level 3 Rank 5 +15% chance of success for hostile actions (accompanying general)
-15% chance of enemy manipulation success (this_agent)
+30% wealth generated by slaves (local province)
12 (agent_background_spy_talented_generic)
Talented
Gifted by the gods from birth.
Level 1 Rank 0 +1 to all attributes (this_agent)
+1% chance of success in all actions (this_agent)
Level 2 Rank 3 +2 to all attributes (this_agent)
+2% chance of success in all actions (this_agent)
Level 3 Rank 5 +3 to all attributes (this_agent)
+3% chance of success in all actions (this_agent)
Spy Skills
No. Skill Name Level Unlocked at Rank Effects
13 (age_agent_spy_authority_network)
Network
You can't keep an eye on an entire empire all by yourself.
Level 1 Rank 1 -10% agent recruitment costs in local province while deployed (authority based)
+1 experience ranks for new agents in local province while deployed (this_agent)
+1 authority (this_agent)
Level 2 Rank 2 -20% agent recruitment costs in local province while deployed (authority based)
+2 experience ranks for new agents in local province while deployed (this_agent)
+2 authority (this_agent)
Level 3 Rank 3 -30% agent recruitment costs in local province while deployed (authority based)
+3 experience ranks for new agents in local province while deployed (this_agent)
+3 authority (this_agent)
14 (age_agent_dignitary_authority_supplier)
Supplier
"Send for the local farmers, our soldiers need to be fed."
Level 1 Rank 1 +2% unit replenishment in local region while deployed (authority based)
+2% unit replenishment in parent army (authority based)
+1 authority (this_agent)
Level 2 Rank 2 +4% unit replenishment in local region while deployed (authority based)
+4% unit replenishment in parent army (authority based)
+2 authority (this_agent)
Level 3 Rank 3 +6% unit replenishment in local region while deployed (authority based)
+6% unit replenishment in parent army (authority based)
+3 authority (this_agent)
15 (age_agent_spy_subterfuge_lookout)
Lookout
Not all doors need keys.
Level 1 Rank 1 +5 line of sight (cunning based)
+5 line of sight for parent army (cunning based)
+1 cunning (this_agent)
+20% chance of anticipating an enemy ambush (parent army)
Level 2 Rank 2 +10 line of sight (cunning based)
+10 line of sight for parent army (cunning based)
+2 cunning (this_agent)
+40% chance of anticipating an enemy ambush (parent army)
Level 3 Rank 3 +15 line of sight (cunning based)
+15 line of sight for parent army (cunning based)
+3 cunning (this_agent)
+60% chance of anticipating an enemy ambush (parent army)
16 (age_agent_spy_subterfuge_thief)
Thief
"The way she's wearing that jewel means she's simply begging me to steal it."
Level 1 Rank 1 200 wealth gained after successfully robbing an enemy agent (cunning based)
+1 ancillary stolen from enemy agent (this_agent)
-4% chance of success of the robbed agent's actions (cunning based)
Unlocks action "Steal": Steal an enemy agent's gold and ancillary, as well as reducing their chance of success (this_agent)
+1 cunning (this_agent)
Level 2 Rank 2 400 wealth gained after successfully robbing an enemy agent (cunning based)
+1 ancillary stolen from enemy agent (this_agent)
-8% chance of success of the robbed agent's actions (cunning based)
Unlocks action "Steal": Steal an enemy agent's gold and ancillary, as well as reducing their chance of success (this_agent)
+2 cunning (this_agent)
Level 3 Rank 3 600 wealth gained after successfully robbing an enemy agent (cunning based)
+1 ancillary stolen from enemy agent (this_agent)
-12% chance of success of the robbed agent's actions (cunning based)
Unlocks action "Steal": Steal an enemy agent's gold and ancillary, as well as reducing their chance of success (this_agent)
+3 cunning (this_agent)
17 (age_agent_spy_zeal_careful)
Careful
There are the paranoid and there are the dead.
Level 1 Rank 1 -5% chance of success of enemy agent actions (this_agent)
-5% campaign map movement range for enemy agent after a successful Misdirection (zeal based)
+1 zeal (this_agent)
Level 2 Rank 2 -10% chance of success of enemy agent actions (this_agent)
-10% campaign map movement range for enemy agent after a successful Misdirection (zeal based)
+2 zeal (this_agent)
Level 3 Rank 3 -15% chance of success of enemy agent actions (this_agent)
-15% campaign map movement range for enemy agent after a successful Misdirection (zeal based)
+3 zeal (this_agent)
18 (age_agent_spy_zeal_menace)
Menace
If they can't protect it, they do not deserve to have it.
Level 1 Rank 1 -1 public order in local province while deployed (zeal based)
+1 food stolen from local province (zeal based)
+1 food stolen while deployed in enemy province (zeal based)
+1 zeal (this_agent)
+20% chance of being detected by enemies (this_agent)
Level 2 Rank 2 -2 public order in local province while deployed (zeal based)
+2 food stolen from local province (zeal based)
+2 food stolen while deployed in enemy province (zeal based)
+2 zeal (this_agent)
+40% chance of being detected by enemies (this_agent)
Level 3 Rank 3 -3 public order in local province while deployed (zeal based)
+3 food stolen from local province (zeal based)
+3 food stolen while deployed in enemy province (zeal based)
+3 zeal (this_agent)
+60% chance of being detected by enemies (this_agent)
19 (age_agent_spy_authority_despoiler)
Despoiler
The head is not the only part of the arrow that burns.
Level 1 Rank 3 Unlocks action "Burn Ammunition": -10% ammunition for all units in target enemy army (authority based)
+1 authority (this_agent)
Level 2 Rank 4 Unlocks action "Burn Ammunition": -20% ammunition for all units in target enemy army (authority based)
+2 authority (this_agent)
Level 3 Rank 5 Unlocks action "Burn Ammunition": -30% ammunition for all units in target enemy army (authority based)
+3 authority (this_agent)
20 (age_agent_spy_authority_watchman)
Watchman
Watching is a skill that all men have but few appreciate.
Level 1 Rank 3 -10% negative public order in local province while deployed (authority based)
+10% negative public order (HIDDEN) (authority based)
+1 authority (this_agent)
-1% corruption (factionwide)
Level 2 Rank 4 -20% negative public order in local province while deployed (authority based)
+20% negative public order (HIDDEN) (authority based)
+2 authority (this_agent)
-2% corruption (factionwide)
Level 3 Rank 5 -30% negative public order in local province while deployed (authority based)
+30% negative public order (HIDDEN) (authority based)
+3 authority (this_agent)
-3% corruption (factionwide)
21 (age_agent_spy_subterfuge_coordinator)
Co-ordinator
"The route has been scouted - all you have to do is follow me."
Level 1 Rank 3 +3% campaign map movement range for parent army (cunning based)
+20% reinforcement range for parent army (accompanying general)
+1 cunning (this_agent)
Level 2 Rank 4 +6% campaign map movement range for parent army (cunning based)
+35% reinforcement range for parent army (accompanying general)
+2 cunning (this_agent)
Level 3 Rank 5 +9% campaign map movement range for parent army (cunning based)
+50% reinforcement range for parent army (accompanying general)
+3 cunning (this_agent)
22 (age_agent_spy_subterfuge_liar)
Liar
"He stole your money, I saw him!"
Level 1 Rank 3 +3% chance of success of enemy agent actions (cunning based)
+3% chance of success in all actions (cunning based)
+1 cunning (this_agent)
Level 2 Rank 4 +6% chance of success of enemy agent actions (cunning based)
+6% chance of success in all actions (cunning based)
+2 cunning (this_agent)
Level 3 Rank 5 +9% chance of success of enemy agent actions (cunning based)
+9% chance of success in all actions (cunning based)
+3 cunning (this_agent)
23 (age_agent_spy_zeal_bookworm)
Bookworm
"Hold on, I'm coming, I just want to finish this book."
Level 1 Rank 3 +3% research rate while deployed in enemy territory (zeal based)
-10% campaign map movement range for this agent (this_agent)
+1 zeal (this_agent)
Level 2 Rank 4 +6% research rate while deployed in enemy territory (zeal based)
-20% campaign map movement range for this agent (this_agent)
+2 zeal (this_agent)
Level 3 Rank 5 +9% research rate while deployed in enemy territory (zeal based)
-30% campaign map movement range for this agent (this_agent)
+3 zeal (this_agent)
24 (age_agent_spy_zeal_looter)
Looter
"Jewels, cattle, linens - take everything!"
Level 1 Rank 3 +30% gold from looting settlements for parent army (zeal based)
+1 zeal (this_agent)
Level 2 Rank 4 +60% gold from looting settlements for parent army (zeal based)
+2 zeal (this_agent)
Level 3 Rank 5 +90% gold from looting settlements for parent army (zeal based)
+3 zeal (this_agent)
25 (age_agent_spy_authority_conspirator)
Conspirator
A good spy works alone, a great spy works with others.
Level 1 Rank 5 +3% chance of success for all agents after this agent's successful action (authority based)
+5% chance of success in all actions (this_agent)
+2 authority (this_agent)
Level 2 Rank 5 +6% chance of success for all agents after this agent's successful action (authority based)
+10% chance of success in all actions (this_agent)
+4 authority (this_agent)
Level 3 Rank 7 +9% chance of success for all agents after this agent's successful action (authority based)
+15% chance of success in all actions (this_agent)
+6 authority (this_agent)
26 (age_agent_spy_authority_hunter)
Hunter
Those born in wild places can hear them whisper their secrets.
Level 1 Rank 5 +5% missile damage for all land units in parent army
(excluding siege units) (authority based)
+5% missile range for all land units in parent army
(excluding siege units) (authority based)
+2 authority (this_agent)
+10% campaign map movement range (parent army)
Level 2 Rank 5 +10% missile damage for all land units in parent army
(excluding siege units) (authority based)
+10% missile range for all land units in parent army
(excluding siege units) (authority based)
+4 authority (this_agent)
+20% campaign map movement range (parent army)
Level 3 Rank 7 +15% missile damage for all land units in parent army
(excluding siege units) (authority based)
+15% missile range for all land units in parent army
(excluding siege units) (authority based)
+6 authority (this_agent)
+30% campaign map movement range (parent army)
27 (age_agent_spy_subterfuge_discord)
Discord
Administration, when handled poorly, can cause more damage than an army.
Level 1 Rank 5 +20% construction and recruitment costs in local enemy province while deployed (cunning based)
+1 construction and recruitment time in local enemy province while deployed (this_agent)
+2 cunning (this_agent)
Level 2 Rank 5 +40% construction and recruitment costs in local enemy province while deployed (cunning based)
+2 construction and recruitment time in local enemy province while deployed (this_agent)
+4 cunning (this_agent)
Level 3 Rank 7 +60% construction and recruitment costs in local enemy province while deployed (cunning based)
+3 construction and recruitment time in local enemy province while deployed (this_agent)
+6 cunning (this_agent)
28 (age_agent_spy_subterfuge_toxic)
Toxic
The poisoner's art is a delicate one.
Level 1 Rank 5 +5% casualties in all units after successfully sabotaging supplies (this_agent)
+10% casualties in all units after successfully sabotaging supplies (HIDDEN) (cunning based)
-5% campaign map movement range for enemy army after successfully sabotaging supplies (cunning based)
+2 cunning (this_agent)
Level 2 Rank 5 +10% casualties in all units after successfully sabotaging supplies (this_agent)
+20% casualties in all units after successfully sabotaging supplies (HIDDEN) (cunning based)
-10% campaign map movement range for enemy army after successfully sabotaging supplies (cunning based)
+4 cunning (this_agent)
Level 3 Rank 7 +15% casualties in all units after successfully sabotaging supplies (this_agent)
+30% casualties in all units after successfully sabotaging supplies (HIDDEN) (cunning based)
-15% campaign map movement range for enemy army after successfully sabotaging supplies (cunning based)
+6 cunning (this_agent)
29 (age_agent_spy_zeal_deadly)
Deadly
Not all men have the stomach to do what must be done.
Level 1 Rank 5 +25% chance to kill the target during an assassination (this_agent)
Unlocks action "Assassinate": Attempt to kill an enemy agent or general. (this_agent)
+2 zeal (this_agent)
Level 2 Rank 5 +50% chance to kill the target during an assassination (this_agent)
Unlocks action "Assassinate": Attempt to kill an enemy agent or general. (this_agent)
+4 zeal (this_agent)
Level 3 Rank 7 +75% chance to kill the target during an assassination (this_agent)
Unlocks action "Assassinate": Attempt to kill an enemy agent or general. (this_agent)
+6 zeal (this_agent)
30 (age_agent_spy_zeal_saboteur)
Saboteur
Victory in battle depends on having war's proper tools.
Level 1 Rank 5 -4% armour for units of all enemy forces in local region while deployed (zeal based)
-4% weapon damage for units of all enemy forces in local region while deployed (zeal based)
+2 zeal (this_agent)
Level 2 Rank 6 -7% armour for units of all enemy forces in local region while deployed (zeal based)
-7% weapon damage for units of all enemy forces in local region while deployed (zeal based)
+4 zeal (this_agent)
Level 3 Rank 7 -10% armour for units of all enemy forces in local region while deployed (zeal based)
-10% weapon damage for units of all enemy forces in local region while deployed (zeal based)
+6 zeal (this_agent)