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斯巴達 斯巴達 建築

Ancient Capital 建築




Ancient Capital

Syracuse
Syracuse
Fortified Syracuse
Fortified Syracuse
Syracuse
Commercial Syracuse
Syracuse
Fortified Syracuse
Syracuse
Commercial Syracuse
Commercial Syracuse
Fortified Syracuse
Syracuse
Commercial Syracuse
Ancient Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Syracuse Ancient Capital Level 1
Syracuse
Strategic Hellenistic capital.
4 2250 -2食物 (this_region)
所有建築獲得的財富+5% (regions_in_this_province)
生活獲得的財富507 (this_building)
+1每回合增長 (this_province)
軍隊招募能力+1 (this_province)
+1%研究率 (this_faction)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
+0.1% All Population Classes (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
2 Syracuse Ancient Capital Level 2
Syracuse
Strategic Hellenistic capital.
6 3900 -5食物 (this_region)
所有建築獲得的財富+10% (regions_in_this_province)
生活獲得的財富844 (this_building)
+2每回合增長 (this_province)
軍隊招募能力+1 (this_province)
+2%研究率 (this_faction)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
3 Syracuse Ancient Capital Level 3
Syracuse
Strategic Hellenistic capital.
10 6450 +3炮兵空位
(圍攻防禦) (this_region)
-6食物 (this_region)
所有建築獲得的財富+20% (regions_in_this_province)
生活獲得的財富1182 (this_building)
+3每回合增長 (this_province)
-3每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+1 (this_province)
+3%研究率 (this_faction)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
軍隊招募能力+1 (this_province)
+3炮兵空位
(圍攻防禦) (this_region)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
4 Commercial Syracuse Ancient Capital Level 3
Commercial Syracuse
Strategic Hellenistic capital, focused on trade and wealth.
10 6800 +3炮兵空位
(圍攻防禦) (this_region)
-6食物 (this_region)
所有建築獲得的財富+40% (regions_in_this_province)
生活獲得的財富1350 (this_building)
+4每回合增長 (this_province)
-6每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+1 (this_province)
+4%研究率 (this_faction)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
軍隊招募能力+1 (this_province)
+3炮兵空位
(圍攻防禦) (this_region)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
dei_corruption_hidden (this_faction)
5 Fortified Syracuse Ancient Capital Level 3
Fortified Syracuse
Strategic Hellenistic capital, fortified and prepared.
10 6800 +4炮兵空位
(圍攻防禦) (this_region)
-7食物 (this_region)
所有建築獲得的財富+10% (regions_in_this_province)
生活獲得的財富844 (this_building)
+2每回合增長 (this_province)
-3每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+2 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
攻城延伸時間+1 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
軍隊招募能力+2 (this_province)
+4炮兵空位
(圍攻防禦) (this_region)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
dei_corruption_hidden (this_faction)
6 Syracuse Ancient Capital Level 4
Syracuse
Strategic Hellenistic capital.
16 12600 +6炮兵空位
(圍攻防禦) (this_region)
-10食物 (this_region)
所有建築獲得的財富+40% (regions_in_this_province)
生活獲得的財富1518 (this_building)
+4每回合增長 (this_province)
-8每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+1 (this_province)
+4%研究率 (this_faction)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
軍隊招募能力+1 (this_province)
+6炮兵空位
(圍攻防禦) (this_region)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
7 Commercial Syracuse Ancient Capital Level 4
Commercial Syracuse
Strategic Hellenistic capital, focused on trade and wealth.
16 14400 +6炮兵空位
(圍攻防禦) (this_region)
-10食物 (this_region)
所有建築獲得的財富+60% (regions_in_this_province)
生活獲得的財富2025 (this_building)
+5每回合增長 (this_province)
-10每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+1 (this_province)
+5%研究率 (this_faction)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
軍隊招募能力+1 (this_province)
+6炮兵空位
(圍攻防禦) (this_region)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+10跨國界的視線 (this_region)
dei_corruption_hidden (this_faction)
8 Fortified Syracuse Ancient Capital Level 4
Fortified Syracuse
Strategic Hellenistic capital, fortified and prepared.
16 14400 +8炮兵空位
(圍攻防禦) (this_region)
-12食物 (this_region)
所有建築獲得的財富+30% (regions_in_this_province)
生活獲得的財富1182 (this_building)
+3每回合增長 (this_province)
-9每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+2 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
攻城延伸時間+2 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+15跨國界的視線 (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
軍隊招募能力+2 (this_province)
+8炮兵空位
(圍攻防禦) (this_region)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
((NOTDISPLAYED)) (this_region)
[NOTDISPLAYED]殖民地用於鑑定15米城牆的出現(希臘人/羅馬人/東方人) (this_region)
+15跨國界的視線 (this_region)
dei_corruption_hidden (this_faction)
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