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Massalia (Hannibal at the Gates) Massalia (Hannibal at the Gates) 建築

次要居住地(市場) 建築




次要居住地(市場)

希臘小部落
Civil Settlement
Civil Town
Civil Colony
Farming Settlement
Farming Town
Farming Colony
Market Settlement
Market Town
Market Colony
次要居住地(市場)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 希臘小部落 次要居住地(市場) Level 1
希臘小部落
小社團通過共享努力而繁榮。
4 1800 所有建築獲得的財富+1% (regions_in_this_province)
生活獲得的財富114 (this_building)
+1每回合增長 (this_province)
軍隊招募能力+1 (this_province)
+1%研究率 (this_faction)
+10跨國界的視線 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
軍隊招募能力+1 (this_province)
+10跨國界的視線 (this_region)
2 Civil Settlement 次要居住地(市場) Level 2
Civil Settlement
Careful planning can sow the seeds of greatness.
6 2700 -1食物 (this_region)
生活獲得的財富150 (this_building)
+1每回合增長 (this_province)
+1每回合公共秩序 (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
所有的陸地單位保養-2% (當地軍隊)
+12跨國界的視線 (this_region)
+0.7% 1st and 2nd Class (this_building)
+0.1% 3rd and 4th Class (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
3 希臘村莊 次要居住地(市場) Level 2
希臘村莊
對很多人來說,村莊就是整個世界。
6 2700 -2食物 (this_region)
所有建築獲得的財富+8% (regions_in_this_province)
生活獲得的財富225 (this_building)
+1每回合增長 (this_province)
軍隊招募能力+1 (this_province)
+1%研究率 (this_faction)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
4 Market Settlement 次要居住地(市場) Level 2
Market Settlement
"Have you tried Anatolios' olives this season? So plump and juicy!"
6 2700 -1食物 (this_region)
從所有商業建築得到的財富+5% (regions_in_this_province)
當地商業財富值150 (this_building)
+1每回合增長 (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
+0.1% 1st and 2nd Class (this_building)
+0.7% 3rd and 4th Class (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
5 Farming Settlement 次要居住地(市場) Level 2
Farming Settlement
Demeter blesses those who tend the earth.
6 2700 -1食物 (this_region)
農業獲得的財富225 (this_building)
農業和畜牧業建築獲得的財富+5% (regions_in_this_province)
+2每回合增長 (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
+0.7% 2nd and 3rd Class (this_building)
+0.1% 1st and 4th Class Citizens (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
6 希臘小鎮 次要居住地(市場) Level 3
希臘小鎮
成功的村莊吸引貿易和移居者,發展就是必然結果。
10 3900 -4食物 (this_region)
所有建築獲得的財富+12% (regions_in_this_province)
生活獲得的財富282 (this_building)
+2每回合增長 (this_province)
-4每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+1 (this_province)
+2%研究率 (this_faction)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
7 Market Town 次要居住地(市場) Level 3
Market Town
Barter is a form of combat where both parties may walk away the victor.
10 3900 -4食物 (this_region)
從所有商業建築得到的財富+10% (regions_in_this_province)
當地商業財富值275 (this_building)
+2每回合增長 (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
+0.5% 1st and 2nd Class (this_building)
+1% 3rd and 4th Class (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
8 Farming Town 次要居住地(市場) Level 3
Farming Town
A profitable surplus is the work of many hands.
10 3900 -2食物 (this_region)
農業獲得的財富338 (this_building)
農業和畜牧業建築獲得的財富+10% (regions_in_this_province)
+3每回合增長 (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
+1% 2nd and 3rd Class (this_building)
+0.5% 1st and 4th Class Citizens (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
9 Civil Town 次要居住地(市場) Level 3
Civil Town
Straight roads and straighter governors make for a better town.
10 3900 -4食物 (this_region)
所有建築獲得的財富+4% (regions_in_this_province)
生活獲得的財富250 (this_building)
+1每回合增長 (this_province)
+2每回合公共秩序 (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
所有的陸地單位保養-5% (當地軍隊)
+12跨國界的視線 (this_region)
+1% 1st and 2nd Class (this_building)
+0.5% 3rd and 4th Class (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
10 Market Colony 次要居住地(市場) Level 4
Market Colony
Silk from the east, garum from west: all things flow into the market.
16 6300 -6食物 (this_region)
從所有商業建築得到的財富+15% (regions_in_this_province)
當地商業財富值375 (this_building)
+3每回合增長 (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
+0.7% 1st and 2nd Class (this_building)
+1.5% 3rd and 4th Class (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
11 Farming Colony 次要居住地(市場) Level 4
Farming Colony
"Thanks to old Lycurgus, we may all be landowners."
16 6300 -3食物 (this_region)
農業獲得的財富450 (this_building)
農業和畜牧業建築獲得的財富+15% (regions_in_this_province)
+4每回合增長 (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
+1.5% 2nd and 3rd Class (this_building)
+0.7% 1st and 4th Class Citizens (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
12 Civil Colony 次要居住地(市場) Level 4
Civil Colony
Built in the image of its mother city, now superior in wealth and order.
16 6300 -8食物 (this_region)
所有建築獲得的財富+6% (regions_in_this_province)
生活獲得的財富350 (this_building)
+1每回合增長 (this_province)
+3每回合公共秩序 (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
所有的陸地單位保養-7% (當地軍隊)
+12跨國界的視線 (this_region)
+1.5% 1st and 2nd Class (this_building)
+0.7% 3rd and 4th Class (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
13 希臘城鎮 次要居住地(市場) Level 4
希臘城鎮
對移居者和貿易者,城鎮是在村莊裡意外的充滿機會的家園。
16 6480 -6食物 (this_region)
所有建築獲得的財富+16% (regions_in_this_province)
生活獲得的財富338 (this_building)
+2每回合增長 (this_province)
-8每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+1 (this_province)
+2%研究率 (this_faction)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
貴族慈善法令:
建築建造費用-4% (this_province)
稅賦收獲法令:
+6%稅率 (this_province)
+10跨國界的視線 (this_region)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
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