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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Salt) Level 1 Roman Hamlet (Salt) 社區繁榮發展是在共同基礎和利益上。 |
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4 | 2250 |
從海上貿易建築得到的財富+10% (regions_in_this_province) 海上貿易得到的財富168 (this_building) +2每回合增長 (this_province) 軍隊招募能力+1 (this_province) +10跨國界的視線 (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 10 salt (this_building) 軍隊招募能力+1 (this_province) +10跨國界的視線 (this_region) |
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2 |
Minor Settlement (Salt) Level 2 Roman Village (Salt) 超越宏偉,羅馬帝國是村莊,而不是大城市之一。 |
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6 | 3450 |
-2食物 (this_region) 從海上貿易建築得到的財富+15% (regions_in_this_province) 海上貿易得到的財富254 (this_building) +3每回合增長 (this_province) +2每回合公共秩序 (this_province) 軍隊招募能力+1 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +10跨國界的視線 (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 25 salt (this_building) 軍隊招募能力+1 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +10跨國界的視線 (this_region) |
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3 |
Minor Settlement (Salt) Level 3 Roman Small Town (Salt) 小城鎮養育了有野心的男人。 |
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10 | 4950 |
-4食物 (this_region) 從海上貿易建築得到的財富+25% (regions_in_this_province) 海上貿易得到的財富381 (this_building) +4每回合增長 (this_province) +4每回合公共秩序 (this_province) 軍隊招募能力+1 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +10跨國界的視線 (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 60 salt (this_building) 軍隊招募能力+1 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +10跨國界的視線 (this_region) |
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4 |
Minor Settlement (Salt) Level 4 Roman Town (Salt) 不論哪裡有一座城鎮,哪裡就有羅馬人的世界。 |
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16 | 8460 |
-6食物 (this_region) 從海上貿易建築得到的財富+35% (regions_in_this_province) 海上貿易得到的財富507 (this_building) +5每回合增長 (this_province) +8每回合公共秩序 (this_province) 軍隊招募能力+1 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 稅賦收獲法令: +10%稅率 (this_province) +10跨國界的視線 (this_region) +1% 1st, 2nd and 3rd Class (this_building) 120 salt (this_building) 軍隊招募能力+1 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +10跨國界的視線 (this_region) |
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