Minor Settlement (Copper) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
Minor Settlement (Copper) Level 1
Hamlet (Copper)
社區繁榮發展是在共同基礎和利益上。
|
4 |
1875 |
工業產生的財富102 (this_building)
+2每回合增長 (this_province)
重型單位招募費用-2% (this_province)
軍隊招募能力+1 (this_province)
10銅 (this_building)
+10跨國界的視線 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10銅 (this_building)
軍隊招募能力+1 (this_province)
+10跨國界的視線 (this_region)
|
|
|
2 |
|
Minor Settlement (Copper) Level 2
Village (Copper)
超越宏偉,羅馬帝國是村莊,而不是大城市之一。
|
6 |
3225 |
-2食物 (this_region)
工業產生的財富135 (this_building)
+3每回合增長 (this_province)
重型單位招募費用-4% (this_province)
軍隊招募能力+1 (this_province)
25銅 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25銅 (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
|
|
|
3 |
|
Minor Settlement (Copper) Level 3
Trade Hub (Copper)
小城鎮養育了有野心的男人。
|
10 |
4425 |
-4食物 (this_region)
工業產生的財富203 (this_building)
+4每回合增長 (this_province)
-4每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+1 (this_province)
100銅 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
100銅 (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
|
|
|
4 |
|
Minor Settlement (Copper) Level 4
Fortified Town (Copper)
不論哪裡有一座城鎮,哪裡就有羅馬人的世界。
|
16 |
6390 |
-6食物 (this_region)
工業產生的財富338 (this_building)
+5每回合增長 (this_province)
-8每回合的公共秩序(骯髒) (this_province)
重型單位招募費用-6% (this_province)
軍隊招募能力+1 (this_province)
120銅 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
攻城延伸時間+1 (this_region)
+10跨國界的視線 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
120銅 (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
|
|
|