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Iron 建筑




Iron

Village (Iron Workshop)
Town (Shieldmaker)
Colony (Armourer)
Town (Blacksmith)
Colony (Weaponsmith)
Iron
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Iron Workshop) Iron Level 1
Village (Iron Workshop)
"Bronze? Pah! Bronze is for children!"
2 1000 手工业生产100财富 (this_building)
每回合人口增长+1 (this_province)
50铸铁 (this_building)
可用下级护甲(护甲+5%) (所有行省)
可用下级武器(近战攻击+5%) (所有行省)
边界外视野范围+12 (this_region)
2 Town (Blacksmith) Iron Level 2
Town (Blacksmith)
铁匠们用青铜与钢铁锻造了古代世界
3 2500 粮食-2 (this_region)
手工业生产200财富 (this_building)
每回合人口增长+2 (this_province)
100铸铁 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
可用下级护甲(护甲+5%) (所有行省)
可用中级武器(近战攻击+10%) (所有行省)
边界外视野范围+12 (this_region)
3 Town (Shieldmaker) Iron Level 2
Town (Shieldmaker)
A good shield defends. An excellent shield is a weapon in itself.
3 2500 粮食-2 (this_region)
手工业生产200财富 (this_building)
每回合人口增长+2 (this_province)
100铸铁 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
可用中级护甲(护甲+10%) (所有行省)
可用中级盾牌(盾牌防御+10%) (所有行省)
边界外视野范围+12 (this_region)
4 Colony (Weaponsmith) Iron Level 3
Colony (Weaponsmith)
There is a line between craft and art which the greatest smiths straddle.
5 3500 粮食-6 (this_region)
手工业生产300财富 (this_building)
每回合人口增长+3 (this_province)
150铸铁 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
可用下级护甲(护甲+5%) (所有行省)
可用上级武器(近战攻击+20%) (所有行省)
边界外视野范围+12 (this_region)
5 Colony (Armourer) Iron Level 3
Colony (Armourer)
There is a line between craft and art which the greatest smiths straddle.
5 3500 粮食-6 (this_region)
手工业生产300财富 (this_building)
每回合人口增长+3 (this_province)
150铸铁 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
可用上级护甲(护甲+20%) (所有行省)
可用上级盾牌(盾牌防御+20%) (所有行省)
边界外视野范围+12 (this_region)
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