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Trade Settlement 帕提亚帕提亚 Minor Settlement Level 2

Trade Settlement

Local traders are the first pillar of any community.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

汉化补丁: 3DM蒹葭汉化组

Minor Settlement

Village
Village
(east_town_1)
Minor Settlement Level 0
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Minor Settlement Level 1
Garrison Town
Garrison Town
(east_town_garrison_3)
Minor Settlement Level 2
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Minor Settlement Level 3
Trade Settlement
Trade Settlement
(east_town_trade_2)
Minor Settlement Level 1
Trade Town
Trade Town
(east_town_trade_3)
Minor Settlement Level 2
Trade Large Town
Trade Large Town
(east_town_trade_4)
Minor Settlement Level 3
Trade Settlement

Building Name

Trade Settlement

Level Name

east_town_trade_2

Building Chain

Minor Settlement

Building Level

2

Create Time

3

Create Cost

1900

Effects

粮食-1 (this_region)
所有产值+2% (regions_in_this_province)
民生设施生产50财富 (this_building)
本地商业生产100财富 (this_building)
每回合人口增长+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)

Provides Garrison Army

120 波斯精选弓箭手
波斯精选弓箭手
(Eas_Elite_Persian_Archers)
远程步兵
160 丘陵兵
丘陵兵
(Eas_Hillmen)
近战步兵
120 暴徒
120 暴徒
暴徒
(Eas_Mob)
近战步兵
120 帕提亚步行弓箭手
120 帕提亚步行弓箭手
帕提亚步行弓箭手
(Eas_Parthian_Foot_Archers)
远程步兵
160 波斯重装步兵
波斯重装步兵
(Eas_Persian_Hoplites)
枪步兵

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 东方投石兵
远程步兵 / 远程步兵 / (Eas_Slingers)
东方投石兵
即使是巨人,面对灵敏的投石兵也只能望风而逃
120 380 380 23 150 7 25 8 24 3 37 15 45 20
2
160 东方矛兵
近战步兵 / 枪步兵 / (Eas_Spear)
东方矛兵
廉价的矛兵未必好对付
160 180 180 13 25 11 34 45 45 25
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