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Home导航 / Total War: Rome II / Taras (Rise of the Republic) / 建筑 / Spice 建筑
Spice
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Spice Depot) Spice Level 1
Village (Spice Depot)
Strange, exotic - even sensuous - smells fill the air.
2 1100 本地商业生产200财富 (this_building)
每回合人口增长+1 (this_province)
40 spices (this_region)
奴隶骚动+2% (this_province)
贸易协议所获关税收入+2% (this_faction)
边界外视野范围+12 (this_region)
2 Settlement (Large Spice Depot) Spice Level 2
Settlement (Large Spice Depot)
全世界都视香料、药、香为珍贵的资源
3 1700 粮食-2 (this_region)
本地商业生产350财富 (this_building)
每回合人口增长+2 (this_province)
80 spices (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
奴隶骚动+4% (this_province)
贸易协议所获关税收入+4% (this_faction)
边界外视野范围+12 (this_region)
3 Town (Spice Producer) Spice Level 3
Town (Spice Producer)
香料贸易一定要流通起来
5 3000 粮食-4 (this_region)
本地商业生产500财富 (this_building)
每回合人口增长+3 (this_province)
120 spices (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
奴隶骚动+6% (this_province)
贸易协议所获关税收入+6% (this_faction)
边界外视野范围+12 (this_region)
4 Colony (Master Spice Producer) Spice Level 4
Colony (Master Spice Producer)
全世界都视香料、药、香为珍贵的资源
8 5600 粮食-8 (this_region)
本地商业生产650财富 (this_building)
每回合人口增长+4 (this_province)
160 spices (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
奴隶骚动+8% (this_province)
贸易协议所获关税收入+8% (this_faction)
边界外视野范围+12 (this_region)
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