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Large Town (Master Leather Workshop) Mascat (Imperator Augustus)Mascat (Imperator Augustus) Leather Level 4

Large Town (Master Leather Workshop)

"A cuirass fit for a Consul of Rome."

People have been using hides to protect and clothe themselves ever since they began to trap and kill animals, according to archaeological evidence going back as far as the Palaeolithic period. As animal husbandry developed the use and availability of hides increased. Processes of tanning were introduced to make more durable leather. All manner of substances - tannins from trees to faeces and animal brains - were used to treat the skins. Tanning was seen as a smelly, dirty even poisonous trade and so was banished to the outskirts of towns. However, after tanning the hides could be used as waterskins, bags, boats, armour, sandals, boots, scabbards, and harnesses, amongst many other useful products. Calf or goat skins were also made into parchments by soaking them in lime.

汉化补丁: 3DM蒹葭汉化组

Leather

Village (Tannery)
Village (Tannery)
(east_leather_1)
Leather Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(east_leather_2)
Leather Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(east_leather_3)
Leather Level 2
Large Town (Master Leather Workshop)
Large Town (Master Leather Workshop)
(east_leather_4)
Leather Level 3
Large Town (Master Leather Workshop)

Building Name

Large Town (Master Leather Workshop)

Level Name

east_leather_4

Building Chain

Leather

Building Level

4

Create Time

8

Create Cost

2500

Effects

粮食-8 (this_region)
手工业生产250财富 (this_building)
+20% wealth from manufacturing (industry) (所有区域)
每回合人口增长+4 (this_province)
160皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)

Provides Garrison Army

120 弓箭手
120 弓箭手
弓箭手
(Afr_Archers)
远程步兵
120 标枪兵
标枪兵
(Afr_Javelinmen)
远程步兵
120 部落民
120 部落民
部落民
(Afr_Tribesmen)
远程步兵

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 征召矛兵
近战步兵 / 枪步兵 / (Afr_Levy_Spear)
征召矛兵
征召兵数量众多,若指挥得当,能够在战斗中成为中流砥柱
160 190 190 13 25 11 49 45 45 30
2
120 部落投石兵
远程步兵 / 远程步兵 / (Afr_Tribal_Slingers)
部落投石兵
哪怕是最小的卵石,在他们手中也能造成致命的伤害
120 270 270 20 150 7 25 8 24 3 37 15 45 25
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