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Roma (Hannibal at the Gates) Roma (Hannibal at the Gates) 建筑

小城镇(皮革) 建筑




小城镇(皮革)

罗马村落(皮革)
罗马村镇(皮革)
罗马市集(皮革)
罗马乡邑(皮革)
小城镇(皮革)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 罗马村落(皮革) 小城镇(皮革) Level 1
罗马村落(皮革)
乡邻意利投合则长盛
4 1500 手工业生产135财富 (this_building)
+2% wealth from manufacturing (industry) (所有区域)
每回合人口增长+1 (this_province)
新募间谍经验+1 (this_province)
军队招募容量+1 (this_province)
10皮革 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 罗马村镇(皮革) 小城镇(皮革) Level 2
罗马村镇(皮革)
罗马富丽堂皇之下亦不过了了村落而已
6 2100 粮食-2 (this_region)
手工业生产168财富 (this_building)
+4% wealth from manufacturing (industry) (所有区域)
每回合人口增长+2 (this_province)
新募间谍经验+1 (this_province)
军队招募容量+1 (this_province)
25皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 罗马市集(皮革) 小城镇(皮革) Level 3
罗马市集(皮革)
英雄各有见,何必问出处
10 2700 粮食-4 (this_region)
手工业生产203财富 (this_building)
+6% wealth from manufacturing (industry) (所有区域)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
新募间谍经验+2 (this_province)
军队招募容量+1 (this_province)
60皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 罗马乡邑(皮革) 小城镇(皮革) Level 4
罗马乡邑(皮革)
乡邑之所在即罗马之所在
16 4320 粮食-6 (this_region)
手工业生产237财富 (this_building)
+8% wealth from manufacturing (industry) (所有区域)
每回合人口增长+3 (this_province)
每回合公共秩序-8(肮脏) (this_province)
新募间谍经验+3 (this_province)
军队招募容量+1 (this_province)
120皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
税务征集法令:
税率+3% (this_province)
振兴商业法令:
所有商业建筑产值+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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