行省首府 |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
行省首府 Level 1
泛希腊市镇
城市繁荣,则百花齐放,百家争鸣
|
4 |
2250 |
粮食-2 (this_region)
所有产值+5% (regions_in_this_province)
民生设施生产338财富 (this_building)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
研究速率+1% (this_faction)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+0.1% All Population Classes (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
|
|
|
2 |
|
行省首府 Level 2
泛希腊城邑
行政、宗教和贸易的中心
|
6 |
3900 |
粮食-5 (this_region)
所有产值+10% (regions_in_this_province)
民生设施生产563财富 (this_building)
每回合人口增长+2 (this_province)
军队招募容量+1 (this_province)
研究速率+2% (this_faction)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
|
|
|
3 |
|
行省首府 Level 3
Hellenic Trade Kleroukhia
This city has become a crossroads of commerce and trade goods from across the sea.
|
10 |
7000 |
城墙可用砲兵空槽+3 (this_region)
粮食-6 (this_region)
所有产值+40% (regions_in_this_province)
民生设施生产900财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序-6(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+4% (this_faction)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+3 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
4 |
|
行省首府 Level 3
Hellenic Garrison Kleroukhia
As a bastion of civilization, this city stands strong against the enemy.
|
10 |
7000 |
城墙可用砲兵空槽+4 (this_region)
粮食-7 (this_region)
所有产值+10% (regions_in_this_province)
民生设施生产563财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序-3(肮脏) (this_province)
军队招募容量+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
抵抗围攻时间+1
(港口城镇加倍) (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
军队招募容量+2 (this_province)
城墙可用砲兵空槽+4 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
5 |
|
行省首府 Level 3
泛希腊名城
灿烂的民政、宗教和贸易中心
|
10 |
6600 |
城墙可用砲兵空槽+3 (this_region)
粮食-6 (this_region)
所有产值+20% (regions_in_this_province)
民生设施生产788财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序-3(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+3% (this_faction)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+3 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
|
|
|
6 |
|
行省首府 Level 4
Hellenic Economic Metropolis
This city has become a crossroads of commerce and trade goods from across the sea.
|
16 |
12240 |
城墙可用砲兵空槽+6 (this_region)
粮食-10 (this_region)
所有产值+60% (regions_in_this_province)
民生设施生产1350财富 (this_building)
每回合人口增长+5 (this_province)
每回合公共秩序-10(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+5% (this_faction)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+6 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
7 |
|
行省首府 Level 4
Hellenic Fortified Metropolis
As a bastion of civilization, this city stands strong against the enemy.
|
16 |
12240 |
城墙可用砲兵空槽+6 (this_region)
粮食-12 (this_region)
所有产值+30% (regions_in_this_province)
民生设施生产788财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序-9(肮脏) (this_province)
军队招募容量+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
抵抗围攻时间+2
(港口城镇加倍) (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+15 (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
军队招募容量+2 (this_province)
城墙可用砲兵空槽+6 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+15 (this_region)
dei_corruption_hidden (this_faction)
|
|
|
8 |
|
行省首府 Level 4
泛希腊都会
生机勃勃的伟大城市总能焕发新的光彩
|
16 |
10710 |
城墙可用砲兵空槽+6 (this_region)
粮食-10 (this_region)
所有产值+40% (regions_in_this_province)
民生设施生产1013财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序-8(肮脏) (this_province)
军队招募容量+1 (this_province)
研究速率+4% (this_faction)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
城墙可用砲兵空槽+6 (this_region)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
((不出现)) (this_region)
[NOTDISPLAYED]Usedforsettlementstoidentifythepresenceof15mwalls(Hellenic/Roman/Eastern) (this_region)
边界外视野范围+10 (this_region)
|
|
|