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Ptolemaioi (Imperator Augustus) Ptolemaioi (Imperator Augustus) Buildings

Provincial Capital Buildings




Provincial Capital

Hellenistic City
Hellenistic Polis
Hellenistic Kleroukhia
Hellenistic Metropolis
Hellenic Fortified Metropolis
Hellenic Economic Metropolis
Hellenic Garrison Kleroukhia
Hellenistic Metropolis
Hellenic Fortified Metropolis
Hellenic Economic Metropolis
Hellenic Trade Kleroukhia
Hellenic Economic Metropolis
Hellenic Fortified Metropolis
Hellenistic Metropolis
Provincial Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic City Provincial Capital Level 1
Hellenistic City
The city is the heart of a people, where culture and learning flourish.
4 2250 -2 food (this_region)
+5% wealth from all sources (regions_in_this_province)
338 wealth from subsistence (this_building)
+1 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+1% research rate (this_faction)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.1% All Population Classes (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
2 Hellenistic Polis Provincial Capital Level 2
Hellenistic Polis
A centre of administration, religion and trade.
6 3900 -5 food (this_region)
+10% wealth from all sources (regions_in_this_province)
563 wealth from subsistence (this_building)
+2 growth per turn (this_province)
+1 army recruitment capacity (this_province)
+2% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
3 Hellenic Trade Kleroukhia Provincial Capital Level 3
Hellenic Trade Kleroukhia
This city has become a crossroads of commerce and trade goods from across the sea.
10 7000 +3 artillery on walls (this_region)
-6 food (this_region)
+40% wealth from all sources (regions_in_this_province)
900 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-6 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+4% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
4 Hellenic Garrison Kleroukhia Provincial Capital Level 3
Hellenic Garrison Kleroukhia
As a bastion of civilization, this city stands strong against the enemy.
10 7000 +4 artillery on walls (this_region)
-7 food (this_region)
+10% wealth from all sources (regions_in_this_province)
563 wealth from subsistence (this_building)
+2 growth per turn (this_province)
-3 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+1 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.5% 3rd Class Citizen (this_building)
+1% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+4 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
5 Hellenistic Kleroukhia Provincial Capital Level 3
Hellenistic Kleroukhia
A shining centre of politics, religion and trade for the people.
10 6600 +3 artillery on walls (this_region)
-6 food (this_region)
+20% wealth from all sources (regions_in_this_province)
788 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-3 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+3% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
6 Hellenic Economic Metropolis Provincial Capital Level 4
Hellenic Economic Metropolis
This city has become a crossroads of commerce and trade goods from across the sea.
16 12240 +6 artillery on walls (this_region)
-10 food (this_region)
+60% wealth from all sources (regions_in_this_province)
1350 wealth from subsistence (this_building)
+5 growth per turn (this_province)
-10 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+5% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1.5% 3rd Class Citizen (this_building)
+0.75% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
7 Hellenic Fortified Metropolis Provincial Capital Level 4
Hellenic Fortified Metropolis
As a bastion of civilization, this city stands strong against the enemy.
16 12240 +6 artillery on walls (this_region)
-12 food (this_region)
+30% wealth from all sources (regions_in_this_province)
788 wealth from subsistence (this_building)
+3 growth per turn (this_province)
-9 public order(squalor) (this_province)
+2 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+2 siege hold-out time (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
+0.75% 3rd Class Citizen (this_building)
+1.5% 1st and 2nd Class (this_building)
+2 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+15 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)
8 Hellenistic Metropolis Provincial Capital Level 4
Hellenistic Metropolis
Full of life and opportunity, the greatest city forever reinvents itself.
16 10710 +6 artillery on walls (this_region)
-10 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1013 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
+4% research rate (this_faction)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 army recruitment capacity (this_province)
+6 artillery on walls (this_region)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
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